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Player Flying and Music
Posted: Sat Nov 07, 2009 7:57 am
by Par3210
Hey, I wanted to know:
1) Could I make my character just fly on spawning? So when I spawn I'm levitating? And then I can fly around using jetpacks?
2) Could someone direct me to a tut on when a hero spawns it plays a music track?
Thanks.
Re: Player Flying and Music
Posted: Sat Nov 07, 2009 8:03 am
by DarthD.U.C.K.
1) do you mean spawning with jetpack enabled? i dont think thats possible
you can only give the unit sidious's idle ans walkanims but he will still be "walking" then
2)
Code: Select all
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_dooku_spawn"
SndHeroDefeated = "hero_dooku_exhausted"
SndHeroKiller = "hero_dooku_exhausted"
VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
VOSound = "hero_dooku_AcquiredTarget AcquiredTarget"
VOSound = "hero_dooku_KillingSpree4 KillingSpree4"
VOUnitType = 195
SoldierMusic = "cis_hero_Dooku_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = "0.0"
FoleyFXClass = "cis_inf_soldier"
id try using either the soldiermusic or the herospawned sound
Re: Player Flying and Music
Posted: Sat Nov 07, 2009 8:05 am
by Par3210
okay thank you
Can someone answer Question 2?
Re: Player Flying and Music
Posted: Sat Nov 07, 2009 8:07 am
by DarthD.U.C.K.
i already did
(i edited the post right before you posted)
Re: Player Flying and Music
Posted: Sat Nov 07, 2009 8:29 am
by Par3210
Ooops! Could I make my own track to put in instead of the stock ones?
Re: Player Flying and Music
Posted: Sat Nov 07, 2009 8:49 am
by DarthD.U.C.K.
shure, there are some tutorials explaining how to do that(munging new sounds)