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A big, convoluted way to extract sounds from the game

Posted: Thu Jan 12, 2012 7:39 pm
by Teancum
This probably won't be of much use to anyone else, but it finally dawned on me how to rip sounds from the game. PC users don't need to since everything you need is in common.bnk, but console/PSP versions have the individual sounds in the individual map lvls. Since I want to do custom sounds here and there I need a way to rip the original sounds for things like starfighters. Since my maps don't always have the same vehicles as the sound lvls of the maps I'm borrowing from I have to rip the original format sounds.

So to rip them, I essentially need to do four things:

1-I need a custom side. Each weapon in the side will use a custom sound call.
2-Those calls will lead to my custom sound lvl, which has a custom .snd file. This file points to the exact WAV file I need.
3-I need a simple, custom map to test in with no AI and no ambient sounds/music.
4-Fire up Audacity and capture from the sound card.

What this will do (I haven't finished it yet) is let me re-record the sounds using things like weapons to play the wav I want. For instance a blaster pistol might play rep_veh_arc170engine_low (not a real call) once, without looping, allowing me to capture it perfectly in an otherwise silent setting.

There's a few things that hurt this method: 1) it takes a LOOOOOOOOOONG time to capture things since you need to build both custom sides and a custom sound lvl. 2) You can't rip from user maps since you won't know the names of the original wav files. On the inverse this could potentially allow you to rip anything you want: VO (such as from SWBF1), weapon and vehicle sounds, ambients such as wind and rain, etc.

By the way, I'm mostly making this post to have a place to keep my procedure in case I need to come back to it later.

Re: A big, convoluted way to extract sounds from the game

Posted: Thu Jan 12, 2012 7:49 pm
by yuke5
Wow, thanks a lot for posting this.

Re: A big, convoluted way to extract sounds from the game

Posted: Thu Jan 12, 2012 8:28 pm
by THEWULFMAN
If I wasn't so busy right now, I'd work on ripping them all. I will one day, and I will release them for public use.

Thanks for sharing, Geek Master T. :)