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Posted: Fri Jul 14, 2006 1:27 am
by OOM-9
Aayla's weapon calls for 2 lightsabres and doesn't seem to require a Aayla's Weapon model, which means her odf seems to call the second lightsabre, which means you might be able to add the shield as a offhand via ODF.

It's possible, my own MK Project requires shields and dual weapons so I already was messing with this.

Now I just need to find myself an Archer01 :P



~OOM-9

Posted: Fri Jul 14, 2006 2:41 am
by Protector_Pulch
Vyse, how did you that silver reskin ?
Or is this your personal secret ?

Posted: Fri Jul 14, 2006 2:43 am
by Protector_Pulch
U-o-U.

the forums couldn't get enough of me and posted my post twice.

Please delete this one, admins/mods.

Posted: Fri Jul 14, 2006 2:56 am
by Penguin
its a new model, with reflection and glow from the looks

Posted: Fri Jul 14, 2006 3:07 am
by Protector_Pulch
That's why I'm so interested.

Posted: Fri Jul 14, 2006 3:13 am
by Penguin
EDIT: seem to have posted the same thing twice

Posted: Fri Jul 14, 2006 3:13 am
by Penguin
its reflection and glow, nothing you can do with skinning, but if you can, then cool, but i'm 99.9% its the model

Posted: Fri Jul 14, 2006 4:02 am
by richard
The shadow link looks cool but you can also call it a shiny link :P

Posted: Fri Jul 14, 2006 8:39 am
by yankeefan05
Of that that shiny link. "Shadow Link" isnt a good name because it isnt dark.

Posted: Fri Jul 14, 2006 1:30 pm
by jangoisbaddest
So, in regards to this whole Dungeon/Boss thing, are you saying that you're setting up this map to play out as an actual Zelda dungeon? Or are the Dungeon and Boss things just easter eggs? Either way, I can't wait to be able to fight Shadow Link! Oh, and by the way, if you are actually having just a regular BFII style battle, it would seriously be sweet if you could program the shields to block arrows and swords. Having a mideval battle, complete w/tactics would be the greatest thing since Rome: Total War (you know, turtles, where arrows pretty much can't hurt you, but you move really slow). One could even have a castle siege, with catapults, siege towers, tribuchets, battering rams!
....ahem. Sorry. I sometimes get a little ahead of myself.

Posted: Fri Jul 14, 2006 1:47 pm
by richard
The dungeon is just a extra :wink:

Posted: Fri Jul 14, 2006 1:50 pm
by Sniper_eye
cool, dungeon, shadow link...WHAT NEXT?! :D

Posted: Fri Jul 14, 2006 1:51 pm
by richard
The playing experience of our lives :D

Posted: Fri Jul 14, 2006 2:08 pm
by Blackdutchie
hmmm. when and IF i get a new computer ( a good one that actually works and is my own, im on my dads pc now) i will TRY building a mod with the desciption provided by jangoisbaddest.

Posted: Fri Jul 14, 2006 2:14 pm
by Sniper_eye
richard wrote:The playing experience of our lives :D

*5 days later, Sniper_eye touches the link with his finger on the download* OW! HOT! :P

Posted: Fri Jul 14, 2006 5:06 pm
by Vyse
The shadow "shiny unit" was the unit template beat with every single polygon flaged with the Chrome Edit Flag. ;) I made his weapon then Chomre Flaged it aswell.

Posted: Fri Jul 14, 2006 5:51 pm
by Teancum
Oh Vyse --- I just had an amazing idea. Zelda music, converted from midi.

Posted: Fri Jul 14, 2006 6:25 pm
by Vyse
Teancum wrote:Oh Vyse --- I just had an amazing idea. Zelda music, converted from midi.
I converted the current stuff from MP3's would midi be better? I thought that was kind of a old format?

Posted: Fri Jul 14, 2006 6:55 pm
by Hairman49er
idk wat u r talking about but it most be something better for the map :D

Posted: Fri Jul 14, 2006 7:46 pm
by yankeefan05
He is talking about using Zelda music for the map.