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Adding sides/units question
Posted: Sun Nov 09, 2014 10:02 am
by ShadowGuard
Whenever i add a side to my custom map from the original assets folder VisualMunge comes up with about 5 warnings that say
Code: Select all
WARNING: <unit name> has **** vertices and no collision geometry! Will be slow!
Sometimes the units are slow, sometimes they are not, why is this?
Re: Adding sides/units question
Posted: Sun Nov 09, 2014 12:23 pm
by MileHighGuy
that's because the .msh.option doesn't have the -nocollision line in it. the munger automatically generates collision for in game objects, but because they are units, the collision doesn't get used (it uses pre-set collision primitives for units). By slow it means performance will be less, but for units you can ignore this message, it only impacts munge time.
Re: Adding sides/units question
Posted: Sun Nov 09, 2014 12:33 pm
by ShadowGuard
I once tried to add additional gammoreans from jabba's palace into a custom survival map, yet when i munged the finished map, it came up with that error. the gammoreans were slow in game (in terms movement speed). Is that related or just a scripting error i overlooked?
Re: Adding sides/units question
Posted: Sun Nov 09, 2014 12:37 pm
by MileHighGuy
That is because they have a low MaxSpeed value on their odf file