How big can a low-poly model be in the BF2 engine?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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How big can a low-poly model be in the BF2 engine?

Post by Eaol »

With all due respect,

Is there a limit to how large a prop model can be in SWBF2? If so, how big is it?
Keep in mind I'm talking about a low-poly model.

Thank you in advance.
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Re: How big can a low-poly model be in the BF2 engine?

Post by FragMe! »

depends, how big are you talking?
THe biggest things you have to worry about are visibility in game, if it is truly big then it will disappear at a certain distance which means you will also need a good lowres model as well if you want to keep some of it in sight. Other thing is the actual texture if the polies are big then you will have to tile the texture and if so the texture should be seamless or you will edges where it repeats.

But other than that have fun
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