How do I make a non-mirrored side mod?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

How do I make a non-mirrored side mod?

Post by SkinnyODST »

Can someone please give me help with making a side mod for the republic, but with non-mirrored tga's, so I can customize BOTH separate sides of the units? I know its possible but I don't know how to do it or where to look for help

Thanks
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: How do I make a non-mirrored side mod?

Post by commanderawesome »

You need to redo the UV maps of each of the units' models. In other words, it requires a lot of work in a modeling program.
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: How do I make a non-mirrored side mod?

Post by SpartanA259 »

Other than what commanderawesome said, if you're looking for some stock units already remapped, DarthD.U.C.K. released some.
Remapped EP3trooper,sniper,heavy,jet,EP2trooper and stormie
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: How do I make a non-mirrored side mod?

Post by SkinnyODST »

Awesome! But how do I use them/make them work? Do I have to edit the lua or something?
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: How do I make a non-mirrored side mod?

Post by commanderawesome »

You replace the old models with these ones.
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: How do I make a non-mirrored side mod?

Post by SkinnyODST »

commanderawesome wrote:You replace the old models with these ones.

So I edit the msh file?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: How do I make a non-mirrored side mod?

Post by AQT »

For example, to replace the Stormtrooper model, instead of using the stock file called imp_inf_trooper.msh, you would use the file called imp_inf_trooper_remapped.msh from the download.
SkinnyODST
Lieutenant Colonel
Lieutenant Colonel
Posts: 545
Joined: Mon Jul 04, 2016 10:56 pm
Location: My other account
Contact:

Re: How do I make a non-mirrored side mod?

Post by SkinnyODST »

AQT wrote:For example, to replace the Stormtrooper model, instead of using the stock file called imp_inf_trooper.msh, you would use the file called imp_inf_trooper_remapped.msh from the download.
I`ve replaced the files with the remapped ones but I still have the normal ep3 clone trooper. My changes do not show up. I took out: rep_inf_ep3trooper.msh, rep_inf_ep3trooper.msh (option file), rep_inf_ep3trooper and rep_inf_ep3trooper.tga (option file) and replaced them with: rep_inf_ep3trooper_remapped.msh, rep_inf_ep3trooper_remapped o1 and rep_inf_ep3trooper_remapped.msh (option file). Which are from the "Fixed" folder in the pack.
I`m definitely doing something wrong here. Is replacing the msh files ALL I have to do?
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: How do I make a non-mirrored side mod?

Post by Oceans14 »

You need to make sure the unit's odf is looking for the correct model, in this case rep_inf_ep3trooper_remapped.msh and you need to clean and remunge the rep side.

Alternatively you could delete the original model and texture and rename the remapped ones. That way the odf will see what it's looking for and be none the wiser. I wouldn't do this though, in case you have need of the originals later.
Post Reply