Cloudcity weird terrain

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deagle
Private Second Class
Posts: 60
Joined: Wed Mar 10, 2010 4:03 pm

Cloudcity weird terrain

Post by deagle »

hi,

I wanted to edit cloudcity a bit brighter and it's working perfectly but the terrain is still a bit weird. I used this texture:
Hidden/Spoiler:
Image

but ingame and in ZE it looks like:
Hidden/Spoiler:
Image

I already deleted the .fx file and all files from the effects folder but the problem is still there so I guess it's a issue with the sky file.
Hidden/Spoiler:
SkyInfo()
{
FogColor(128, 128, 128);
FogRange(0.000000, 3000.000000);
NearSceneRange(90.0, 250.0, 120.0, 300.0);
FarSceneRange(400.000000, 1400.0);
AmbientColor(170, 170, 170);
TopDirectionalAmbientColor(120, 120, 120);
BottomDirectionalAmbientColor(255, 255, 255);

Enable(1);
FogRamp(3);
}

SunInfo()
{
Color(255, 255, 255);
ShadowColor(130, 130, 130);
Angle(140.000005, -20.000011);
Texture("");
Degree(40.000003);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}

DomeInfo()
{
Texture("sky_bespin2.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(0);
Intensity(0);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("bes2_sky_dome");
}

LowResTerrain()
{
Texture("bespin2_lowresterrain");
PatchResolution(6);
FogNear(30.0);
FogFar(1000.0);
FogColor(201,200,206, 255);
}
}

Can someone find the problem?
I already tested TerrainDarkening (not working) and giving the texture a white detail texture but it's only brighter then and still orange.

greets
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