First, is there a limit to the length of the wav?
Second, if i were to send someone my wav files would they be willing to make the sound.lvl i need for me?
My wavs are chunk1.wav chunk2.wav chunk3.wav vic1.wav and def1.wav. Here are the contents of all my sound files.
LSDcw_music_config.snd and LSDgcw_music_config.snd
LSDcw_music.mus and LSDgcw_music.mus// ----------------------------------------- LSD Music ------------------------------------
SoundStream()
{
Name("chunk1");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(1);
Pan(0.0);
Mode3D(0);
CyclePlayback(3);
Stream("LSD");
SegmentList()
{
Segment("chunk1", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("chunk2");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(1);
Pan(0.0);
Mode3D(0);
CyclePlayback(3);
Stream("LSD");;
SegmentList()
{
Segment("chunk2", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("chunk3");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(1);
Pan(0.0);
Mode3D(0);
CyclePlayback(0);
Stream("LSD");;
SegmentList()
{
Segment("chunk3", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("vic1");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("LSD");
SegmentList()
{
Segment("vic1", 1.0, 0.0, 0.0);
}
}
SoundStream()
{
Name("def1");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("LSD");
SegmentList()
{
Segment("def1", 1.0, 0.0, 0.0);
}
}
LSD.req// ----------------- LSD Music ----------------------
Music()
{
Name("chunk1");
Priority(1.0);
FadeInTime(0.0);
FadeOutTime(1.5);
MinPlaybackTime(240.0);
MaxPlaybackTime(720.0);
MinInactiveTime(15.0);
SoundStream("chunk1");
}
Music()
{
Name("chunk2");
Priority(1.0);
FadeInTime(0.0);
FadeOutTime(1.5);
MinPlaybackTime(240.0);
MaxPlaybackTime(720.0);
MinInactiveTime(15.0);
SoundStream("chunk2");
}
Music()
{
Name("chunk3");
Priority(1.0);
FadeInTime(0.0);
FadeOutTime(1.5);
MinPlaybackTime(240.0);
MaxPlaybackTime(720.0);
MinInactiveTime(15.0);
SoundStream("chunk3");
}
Music()
{
Name("vic1");
Priority(9.0);
FadeInTime(0.0);
FadeOutTime(5.0);
MinPlaybackTime(3.0);
MaxPlaybackTime(360.0);
MinInactiveTime(600.0);
SoundStream("vic1");
}
Music()
{
Name("def1");
Priority(9.0);
FadeInTime(0.0);
FadeOutTime(5.0);
MinPlaybackTime(3.0);
MaxPlaybackTime(360.0);
MinInactiveTime(600.0);
SoundStream("def1");
}
LSDcw.requcft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"LSDgcw"
"LSDcw"
}
}
LSDgcw.requcft
{
REQN
{
"bnk"
"align=2048"
"LSDcw"
}
REQN
{
"config"
"LSDcw_music_config"
"LSDcw_music"
}
}
LSD.st4ucft
{
REQN
{
"bnk"
"align=2048"
"LSDgcw"
}
REQN
{
"config"
"LSDgcw_music_config"
"LSDgcw_music"
}
}
I've already shown these to Vyse and he says there's nothing wrong with em.streams\chunk1.wav chunk1
streams\chunk2.wav chunk2
streams\chunk3.wav chunk3
streams\vic1.wav vic1
streams\def1.wav vic2


