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Pahricida's DC-15A Blaster Rifle Trouble...

Posted: Sat Jun 02, 2007 2:15 pm
by Darth_Z13
So Rekubot released Pahricida's DC-15A that Wazmol converted. So I download it, put it in my sides .msh folder, make the proper changes to my ODF:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_new_rifle.msh"

[Properties]
GeometryName = "rep_weap_inf_new_rifle"
HighResGeometry = "rep_weap_inf_new_rifle"

OrdnanceName = "rep_weap_inf_rifle_ord"
FirePointName = "hp_fire"

//******************************************************
//*************** SOUND ****************
//******************************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"


FireSound = "rep_weap_inf_rifle_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
And munge.

Ingame, the rifle doesn't appear (like Atton Rand's blaster in the conversion pack), and I get these errors in the log:

Code: Select all

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_rifle" missing geometry "rep_weap_inf_new_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_rifle" missing high res geometry "rep_weap_inf_new_rifle"
Help? :?

Posted: Sat Jun 02, 2007 2:17 pm
by Clonedude55
I had that same problem I didn't know how to fix it so i just gave the unit another wep.

Posted: Sat Jun 02, 2007 2:33 pm
by Hebes24
I cleaned and munged the side and it worked for me.

Did you have the updated version? Rekubot posted another link to a fixed one a few pages after the initial release.

Posted: Sat Jun 02, 2007 2:51 pm
by Darth_Z13
Ah thanks Hebes! :D

That fixed it. ;)

Posted: Mon Jun 04, 2007 3:45 pm
by valiant
could you perhaps post a screenie and or a link? Please?

Posted: Mon Jun 04, 2007 4:04 pm
by Darth_Z13
Sure. :)
Rekubot wrote:Well, here's a new screenshot. The model is courtesy of Pahricida and the conversion is by wazmol69. Unfortunately, I can't get the shadow volume to work. It's never been a problem before, but now it crashes XSI whenever I try to export the model with one, and I have no idea how to fix it.

Image

Still think it's rubbish, JK514? :P

Oh, and wazmol has just posted to release it, so I'll upload it to Filefront as soon as. And of course you should get credit!

Posted: Mon Jun 04, 2007 6:24 pm
by RevanSithLord
I told JK that this was superb compared to default. :D Man that looks awesome. Looks more realistic :D

Posted: Mon Jun 04, 2007 6:53 pm
by valiant
Is there an actual file we can have here? Please?

Posted: Mon Jun 04, 2007 6:53 pm
by Syth
I like the model, but the texure is sorta weak. Pandemics was alot more detailed and had the flashy lights and what not.

Posted: Mon Jun 04, 2007 7:39 pm
by YankFan1950
yea I like the model it has more angles and overall looks like a cooler gun but the texture ain't doin it for me you should get a better one and just so you know post this in your odf to get rid of the floating gun in the pic :
HUDTag = "0"

Just in case you didn't know

Posted: Mon Jun 04, 2007 8:03 pm
by -_-
YankFan1950 wrote:yea I like the model it has more angles and overall looks like a cooler gun but the texture ain't doin it for me you should get a better one and just so you know post this in your odf to get rid of the floating gun in the pic :
HUDTag = "0"

Just in case you didn't know
Or just follow through FragMe!'s tutorial which is pretty easy and everything else is self explanatory.

Posted: Mon Jun 04, 2007 8:10 pm
by Darth_Z13
YankFan1950 wrote:yea I like the model it has more angles and overall looks like a cooler gun but the texture ain't doin it for me you should get a better one and just so you know post this in your odf to get rid of the floating gun in the pic :
HUDTag = "0"

Just in case you didn't know
Thats not my picture, Rekubot took that. :P

Posted: Tue Jun 05, 2007 1:17 am
by RevanSithLord
Yeah. I know the texture looks a tad weak. But I have darkened the DC-15A I converted from MB to base JA before the DC-15A was publicly released. IMO, it looks more... movie-ish. And the texture is fine. It's just a tad bright is all!

Posted: Wed Jun 06, 2007 8:49 pm
by Achronos-117
Darth_Z13 wrote:Sure. :)
Rekubot wrote:Well, here's a new screenshot. The model is courtesy of Pahricida and the conversion is by wazmol69. Unfortunately, I can't get the shadow volume to work. It's never been a problem before, but now it crashes XSI whenever I try to export the model with one, and I have no idea how to fix it.

Image

Still think it's rubbish, JK514? :P

Oh, and wazmol has just posted to release it, so I'll upload it to Filefront as soon as. And of course you should get credit!
There seems to be a dc-15a sticking on the clone's leg

Posted: Wed Jun 06, 2007 8:54 pm
by Darth_Z13
That's the HUDTag. ;)

Posted: Wed Jun 06, 2007 10:48 pm
by Master Fionwë
That was so annoying until I got that tutorial. Is there a download link or something that we could have please?
I once had the issue of not enough rifle meshes, now I have the issue of not enough odfs. ;)

Posted: Sat Jun 09, 2007 5:30 am
by DarthD.U.C.K.
what a nice rifle, i didnt knew it, what is the HUDtag exactly?

Posted: Sat Jun 09, 2007 9:13 am
by MercuryNoodles
Wow. Not bad at all. To fix the hud without much work, instead of leaving it empty, use the default DC-15 rifle's HUD model. It won't match the new model precisely, but it'd look better than a blank spot.

HUDTag tells the game what model to display on the HUD when you switch weapons. So, when you use a rifle, you see an image of the rifle in the corner next to the ammo count, etc, etc. I don't know why it's a 3D model instead of a 2D image, but that's what they use.

Posted: Sat Jun 09, 2007 9:59 am
by Darth_Z13
If you use Frag's tutorial, it will fix it into a 2D image but it's really big and doesn't fit. When I scale it down I'll show you guys a picture. ;)

Posted: Wed Jun 13, 2007 4:28 pm
by Master Fionwë
Could someone please post the link for this rifle, or at least the page or site where the download link to the rifle is hosted?
I am looking for a really good rifle mesh to give someone, and this would fit very nicely.:)