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Smoke and Models

Posted: Mon Nov 21, 2005 11:05 pm
by Exclamation
As oppossed to "smoke and mirrors"... get it? :| Nevermind...

I have a few things I am stuck on for my Hypori map...

Smoke: The only smoke I have in-level is what was attached to the burned up hulk-props from Geonosis. As Hypori is littered with recently crashed Republic ships, I want to give it a smoky, burning, menacing atmosphere. How do you get smoke and fire effects as a prop? I saw some in that Tatooine Fuel Stations map...

Models: Speaking of that map, there is a very nice landed Acclamator that acts as a spawn point for Imperial/Republic forces. How do I get that prop, and turn it into a destructible command post?

Posted: Mon Nov 21, 2005 11:25 pm
by -_-
fore the fire and the smoke, you can just use the fire from the Tatooine assets... and hide it "under" the terrain.

For the republic assault ship, look into the side folder and you'll find something named "rep_lander" (or something like that) That's what you are looking for. To know what to change, just look at the Hoth Shield Generator for reference.

Posted: Tue Nov 22, 2005 7:52 am
by Delta_57_Dash
very well said face

Posted: Tue Nov 22, 2005 8:33 am
by Qdin
yeah :P agreed :)

Posted: Tue Nov 22, 2005 11:15 am
by Exclamation
Very well said. :|

I just searched the whole "Assets" folder for 'lander' and I found all 4 landers! I had actually been looking for the rebel one much longer, but all I found was the .tga files... until now.

And with hiding the fire under the terrain... I was afraid you'd say that. :P I'll give it a try. It is so simple, it should work. Thanks!

Posted: Wed Nov 23, 2005 6:17 pm
by Saturn_V
blue text on a blue-grey background is a Very Bad Thing

Posted: Sun Nov 27, 2005 1:59 pm
by SteveK14
Exclamation wrote:Very well said. :|

I just searched the whole "Assets" folder for 'lander' and I found all 4 landers! I had actually been looking for the rebel one much longer, but all I found was the .tga files... until now.

And with hiding the fire under the terrain... I was afraid you'd say that. :P I'll give it a try. It is so simple, it should work. Thanks!
The smoke on Tat Fuel is simply the tusken campfire just under the terrain. I attached the smoke_billow effect in place of the campfire one.

You can place them inside the wrecked vehicles, buildings, etc. If there is a hardpoint in the object you can attach the effect to, then you don't need the campfire.. Or you can find some small object (parts of the computer stuff from hoth like I used in Gungan City 2) to attach to and place in tight spaces if the campfire is too big. I used the campfire for the fire effect too.

Anything can be made a command post, destructable or not. The magic is in the odf and how it is set up.

Re: Smoke and Models

Posted: Sun Nov 27, 2005 2:06 pm
by SteveK14
Exclamation wrote:As oppossed to "smoke and mirrors"... get it? :| Nevermind...

I have a few things I am stuck on for my Hypori map...

Smoke: The only smoke I have in-level is what was attached to the burned up hulk-props from Geonosis. As Hypori is littered with recently crashed Republic ships, I want to give it a smoky, burning, menacing atmosphere. How do you get smoke and fire effects as a prop? I saw some in that Tatooine Fuel Stations map...

Models: Speaking of that map, there is a very nice landed Acclamator that acts as a spawn point for Imperial/Republic forces. How do I get that prop, and turn it into a destructible command post?
This is the odf for my destructible rep/imp landers command posts:

[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "rep_lander.msh"

[Properties]
BUILDINGSECTION ="BODY"
Label ="Assault Lander"
MapTexture ="hud_dest_icon"
MapScale =3.0
HealthTexture = "rep_lander_icon"
MaxHealth ="30000.0"

ExplosionName = "rep_lander_cp_exp"
VehicleCollisionSound ="com_veh_collision_lg"

RespawnTime ="500000"

GeometryName = "rep_lander"
LowResModel = "rep_lander_lowrez"
DestroyedGeometryName = "tat1_prop_stones"

SpawnPointCount = "10"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 2.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "8.0 0.0 -2.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 2.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
SpawnPointLocation = "-8.0 0.0 -2.0 355"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 15
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = "all_off_com_report_captured_commandpost"
VO_All_AllLost = "all_off_com_report_lost_commandpost3"
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = "all_off_com_report_lost_commandpost"
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = "imp_off_com_report_lost_commandpost"
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = "imp_off_com_report_captured_commandpost"
VO_Imp_ImpLost = "imp_off_com_report_lost_commandpost3"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = "rep_off_com_report_captured_commandpost"
VO_Rep_RepLost = "rep_off_com_report_lost_commandpost3"
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = "rep_off_com_report_lost_commandpost"
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = "cis_off_com_report_lost_commandpost"
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = "cis_off_com_chatter_goodjob2"
VO_CIS_CISLost = "cis_off_com_report_lost_commandpost3"
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
SoldierBan = ""
HoverBan = "skcis_hover_aat"
SmallBan = ""
MediumBan = ""
HugeBan = ""
FlyerBan = ""
CollisionScale = 100.0


Please note that I have a reference to the rep_lander_cp_exp explosion which is a custom explosion.

also

The ban reference to the custom skcis_aat AAT vehicle.

The ban you can delete, but the explosion you need to change to an explosion of your choosing.