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Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Dec 12, 2015 6:03 pm
by Venator
Don't know if this is the wrong place to ask, but could someone make a global.lvl with original clone sounds from SWBF1 for SWBF2? Or at least show me how?
I saw it on an old gamefront post and thought it'd be worth a shot:
http://forums.filefront.com/sw-bf2-modd ... wbfii.html
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 13, 2015 6:43 am
by Anakin
What's the problem with the old packages?? Why do you want to rebuild the mod??
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 13, 2015 6:50 am
by Venator
The gamefront site gives me a blank page when I dl, and I searched everywhere else and it was nowhere to be found. :/
But maybe it was my computer, does it work for anyone else?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 13, 2015 7:01 am
by Anakin
It says to me i need to log in, so i think the link is still up. But i don't have a account. Maybe some with a gamefront account can check this.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 13, 2015 7:22 am
by AceMastermind
The attachments in that post were wiped, it'll have to be rebuilt.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 13, 2015 11:18 am
by Venator
AceMastermind wrote:The attachments in that post were wiped, it'll have to be rebuilt.
Yea it'd be great if someone could pick up this mod, I hate playing w/the skin changer mod and hearing the voiceover say "No one messes with the 501st" lol.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 15, 2015 6:08 pm
by giftheck
I seem to remember somebody mentioning doing a proof-of-concept Walker Assault mod in SWBFII. Did that ever get uploaded?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 15, 2015 6:09 pm
by TheMastermindOfMaom
No,topic got locked because of lack of progress....I think.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 15, 2015 8:29 pm
by AQT
If you're talking about
this thread, it was locked because there was no evidence of such a mod in development. It was just full of unverifiable claims.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Dec 16, 2015 8:57 pm
by MissingTexture
I was wondering if there was a downed AT-AT prop?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Dec 17, 2015 8:23 am
by DylanRocket
MissingTexture wrote:I was wondering if there was a downed AT-AT prop?
Yes, there's a few in the Chainisle assets.
http://www.secretsociety.com/forum/down ... ChainIsle/
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Dec 17, 2015 9:15 am
by giftheck
AQT wrote:If you're talking about
this thread, it was locked because there was no evidence of such a mod in development. It was just full of unverifiable claims.
I see. Has anybody attempted it for real? I can't imagine it being impossible to do.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Dec 17, 2015 9:18 am
by TheMastermindOfMaom
It would be kinda hard,but not impossible.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Dec 17, 2015 9:22 am
by giftheck
A lot of it would be scripting. If I wasn't so focused on my SWBF1 Uprising mod I'd give it a go.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Dec 19, 2015 5:21 pm
by ARCTroopaNate
Has anyone ever released an endor version of Han Solo?? I thought I saw a picture of one floating around at some point.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 20, 2015 3:46 pm
by Kingpin
ARCTroopaNate wrote:Has anyone ever released an endor version of Han Solo?? I thought I saw a picture of one floating around at some point.
Should be easy enough to make. Just change his pants from blue to brown.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 22, 2015 9:20 am
by euden
I intend on creating a mod including maps and areas from the new movie (EP:VII) If possible I would like someone to help me with the following as I am still fairly new to this process:
- 1. First Order Trooper (Can just be the base trooper for now): It must include the new blaster with the white outlining
2. Resistance soldier: Largely these are just rebel troops in brown clothing without helmets, their blasters are different though.
3. Resistance fighter: (the model is slightly different from the original x-wing, once I get hands on the modeling tools I could probably do some stuff)
4. First Order Tie Fighter: This is mainly just a tie fighter with a new black/red texture
These are all that I will need for now, making the map will be my responsibility, I simply need the troops / fighters to fill it

Once I get my head around all the tools I can help but I unfortunately have no skill in texturing :/
Any help in this project would be most appreciated!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 22, 2015 1:29 pm
by MissingTexture
Is there an accurate or better version of a Boba Fett player model?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Dec 24, 2015 2:43 pm
by rudey
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Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 25, 2015 1:03 pm
by AceMastermind
rudey wrote:Would anyone be kind enough to take the shipped imp_cap_stardestroyer2.msh asset and add more openings for hangars to it? Preferably 4 total, 2 on each side.
Here try this one:
https://mega.nz/#!60dQ2RBQ!VYONxEwJEQDC ... JJwwEN0iAk