1) The same units are on both teams. I've set the LUA up to use different units but the same ones are on both teams.
*SOLVED*
2) Two of the three vehicles on the map DO NOT spawn. I've loaded them properly with the LUA but.... they still don't spawn.
*CTF REMOVED*
3) The AI in Assault are stupid. They run up to this invisible line and just stand there. Any ideas? How do I make AI go where I want them to go?
*SOLVED*
4) How do I remove the rocket that follows the blast from a Bulldog RLR? *SOLVED*
5) Is it possible to make a splat for an explosion?
6) My AI just stand around. Why?
*SOLVED*
7) What do I need to remove to get rid of CTF in both eras?
Code: Select all
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "EPC%s_%s", era_g = 1, era_c = 1, mode_1flag_g = 1, mode_1flag_c = 1, mode_eli_g = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("EPC","EPCg_eli",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\EPC\\data\\_LVL_PC\\core.lvl")



