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some questions about mapmaking
Posted: Tue Sep 05, 2006 1:28 pm
by yuiiiio
i am totally new to modding and had some questions i am, trying to create a new swbf2 map and after munging it and it automaticaly goes into the addon directory i run bf2 and the map isnt shown in the list. ive noticed that with other maps ive downlaoded all have something called addme.script but mine doesnt im assuming this is probably the problem any help with this????
Posted: Tue Sep 05, 2006 2:57 pm
by fat_walrus
munge everything
RE: some questions about mapmaking
Posted: Tue Sep 05, 2006 2:58 pm
by jangoisbaddest
The first time you munge (from BF2_ModTools/data/_BUILD), it doesn't go into the Addon folder - it meerly creates the folder in which you edit your map. Once that happens, you need to go to a DIFFERENT munge exe, which is located in the folder of the world that you created (ex: BF2_ModTools/data_ABC/data/_BUILD, then open Modtools VisualMunge from there). This is the one that compiles your map and puts it into the game so that you can test/play it.
In case this is nothing you didn't already know, check your version. The game only supports addon maps with the 1.1 patch (and I think you still need to make the addon folder manually, unless the munge process does it for you).