Page 6 of 7

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 1:01 am
by Nova Hawk
AQT wrote:The second jet effect was made (fixed) by Repsharpshooter for the unofficial 1.2 patch. I'm pretty sure it's in the BFX assets.
Why would it be in the BFX assets if it was for the unofficial 1.2?
Commander_Fett wrote: 3. oops, apearently I messed up when I put the alpha channel on him. As for the turret, when you place it on kamino spawns high in the air. I don't know why the texture is missing from the death star, but it works on the other maps. So, I guess I'll remove the defender class from the death star too. If you find this problem on other maps too, let me know.
4.It wasn't turning out that well, so I canceled it for the time being.
5.I said it was compatable with the convo pack. Although, now that you mention it, it would be cool to play this era on convo pack maps. I'll ask the makers if they'll let me add it.
Oh, ok. Yeah, because it would be awesome to have those guys on there. Oh and that problem is also on Mustafar and Tantive IV.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 1:10 am
by AQT
Nova Hawk wrote:
AQT wrote:The second jet effect was made (fixed) by Repsharpshooter for the unofficial 1.2 patch. I'm pretty sure it's in the BFX assets.
Why would it be in the BFX assets if it was for the unofficial 1.2?
Because ARC_Commander used it in BFX duh.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 9:25 am
by Smug
Can I get link plz?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 10:02 am
by Skipper 24
Smug wrote:Can I get link plz?
He sent the link to the testers he wanted. I believe it is a private beta.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 10:20 am
by Smug
Oh... I signed up to be beta though.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 10:45 am
by DarthD.U.C.K.
how can you have signed up when he choosed the testers himself? :?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 10:54 am
by Smug
Look at the first page, I signed up.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 1:30 pm
by DarthD.U.C.K.
you said you would want to beta, but he never said you would could sign up

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 5:18 pm
by Commander_Fett
Don't worry, Smug, you will get to play 1.0 soon enough. Oh, and beta testers, if you see the cis rocket launcher, imp rifle, or cis pistol, ignore it. I did a clean and remunge of the sides, but I forgot to copy it to MWP before packing up the beta. :oops:

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 5:35 pm
by Eggman
Commander_Fett wrote:Don't worry, Smug, you will get to play 1.0 soon enough. Oh, and beta testers, if you see the cis rocket launcher, imp rifle, or cis pistol, ignore it. I did a clean and remunge of the sides, but I forgot to copy it to MWP before packing up the beta. :oops:
I saw some Imp rifles and CIS pistols, but no rocket launchers yet (speaking of which, the new rocket launcher model is great; it just looks a little weird since it doesn't quite make it to the unit's shoulder).

I've had a chance to play through a few quick conquest matches and part of the campaign on Galidraan. So far I like what I see - it plays very similarly to the standard game, so the player can just jump right in, but it still feels like something new. I should be able to have give a full report on my thoughts along with bugs in a few days.

For anyone who's curious, I was able to run this mod with the Conversion Pack, 1.3 patch, BFX, and at least five other maps installed at the same time without any problems. A few of the maps might have an era spilling out of the display box, but you can still see it and select it.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 5:57 pm
by Commander_Fett
H_BOMB wrote:Just a quick question, but is the Death Watch armor still purple? Because the purple armor just looked blech. I am positive all the Death Watch wore absolutely black armor in Jango Fett: Open Seasons.
It was black in the first commic, but the rest it was purple, blavck, and other colors. I made the skins based on what I could see of their armour in Korda 6, and wookiepedia., because that's what I had when I made them.

And beta testers, keep up the good work. All bugs mentioned so far have been fixed.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 6:04 pm
by bobfinkl
Well, what can I say about the Mandalorian Wars Project?

It is quite good, I enjoyed playing the sides quite a lot and really adds a lot of variety to the game instead of the bland old 501st vs CIS and Empire vs Rebels setup. I couldn't find any real bugs with the sides besides the lowrez models being messed up and of course as Commander_Fett mentioned the incorrect use of weaponry. And one thing I really liked about the sides is you really make an impact, instead of just playing as the soldier charging into battle kill 10 guys get shot dead then respawn, you actually have weapons that enforce tactics not to a degree where the player is confused as to how to use the weapons but they just adapt to the gamestyle immediately.

This mod is overall very good but I do have some issues that I believe should be addressed, it is very bland only 1 custom map? Though this is personal preference I believe that you should have atleast 2-3 custom maps. Also the campaign on Galidraan has a very abrupt ending and gameplay isn't the best since the jedi come from only one direction, what you should do is add another few objectives when fighting the jedi since that was the main highlight of the day and the jedi were not alone they had the Galidraanian rebels with them, also the attack and defence gameplay is very linear you should add more cps around the trenches to make the fight more dynamic while attacking and defending the base.

Overall great mod, fix up those issues and it would be even better.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 6:24 pm
by Commander_Fett
Okay, my response:
1 I only used one custom map in this because I was only planning to have 1 or none in the first release, but my concord dawn didn't work out well, so it has just yours for now. Currently, this is more sides based, but I will add in more maps in future cersions.
Also the campaign on Galidraan has a very abrupt ending and gameplay isn't the best since the jedi come from only one direction, what you should do is add another few objectives when fighting the jedi since that was the main highlight of the day and the jedi were not alone they had the Galidraanian rebels with them, also the attack and defence gameplay is very linear you should add more cps around the trenches to make the fight more dynamic while attacking and defending the base.
Okay, the jedi landed on galidraan and came from one direction, the forest, which led to the mandalorian trenches from one side. Which is like your map. Though, should I move the spawn points closer? As for the jedi battle part, I cut it short because 1: i didn't want campaign to be too long and 2: the battle was short. The mandos were quickly torn apart by the jedi. And, the rebels didn't fight with the jedi. As for the gameplay, I'll try to fix that, but I was having trouble with the AI behavior (especialy jedi) so I'm not sure what I can do...

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 6:30 pm
by bobfinkl
It's okay that they came in from one side and the battle was short, but gameplay is really what counts and not many people will know exactly what happened so no one would complain about it.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 6:53 pm
by Nova Hawk
Might I suggest a couple custom maps for this mappack? How about:

Kadrala: Islands by Skyhammer_216
http://starwarsbattlefront.filefront.co ... eeto;96306
Eatth Town by Xavious
http://starwarsbattlefront.filefront.co ... Town;98959

EDIT:
Another bug I found is that Jaster Merell's left pistol (not the CIS one) has no skin, just plain white.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 9:14 pm
by hammythepig
I JUST WANNA PLAY AS A MANDO!
THERE AMAZING!!!
-yeah, I can caps-lock type

just come out with a realese, I like your idea of 1.0 only having 1 custom map.
As long as you can play as mandos on other maps too, im okay.

It looks amazing!

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 9:55 pm
by H_BOMB
Sometimes canonicity(?) must be sacrificed for the sake of fun.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 11:13 pm
by Commander_Fett
H_BOMB wrote:Sometimes canonicity(?) must be sacrificed for the sake of fun.
I agreee 100% with that statement.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Fri Apr 17, 2009 1:48 am
by Nova Hawk
How come Jango & Mastell don't have both the same pistols for each hand?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Fri Apr 17, 2009 3:48 pm
by Fluffy_the_ic
Because people didn't necessarily carry two of the same pistol. It's not like Jango had his WESTARs his whole life. :roll: