Kashyyyk turret [Solved]

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DrDrSheldonLeeCooper
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Kashyyyk turret [Solved]

Post by DrDrSheldonLeeCooper »

Hello I want to make a laser turret and changed something in the tur_weap_recoilless_kas.odf but it has still this grenades and the mortar HUDTag.

Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_veh_laser"

[Properties]
HUDTag = "hud_vehicle_lasers"
OrdnanceName = "tur_weap_recoilless_kas_ord"

SalvoCount = "2"
SalvoDelay = "0.1"
ShotDelay = "2.5"


ZoomMin = "3.0"
ZoomMax = "4.5"
ZoomRate = "1.0"

ScopeTexture = "weapon_scope4"

FireSound = "com_weap_turret_fire_big"
Last edited by DrDrSheldonLeeCooper on Sat May 09, 2015 6:27 am, edited 1 time in total.
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commanderawesome
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Re: Kashyyyk turret

Post by commanderawesome »

DrDrSheldonLeeCooper wrote: OrdnanceName = "tur_weap_recoilless_kas_ord"
That is the line you need to change. None of the other ones matter.
DrDrSheldonLeeCooper
Chief Warrant Officer
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Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
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xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

Re: Kashyyyk turret [Solved]

Post by DrDrSheldonLeeCooper »

thanks :)
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