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Glow
Posted: Sat Feb 21, 2009 2:36 pm
by ryukaji
Im wondering if there is a way to make a certain color of a texture glow rather than the xsi way of selecting faces to glow, cause on the yavin sky the non cloud parts glow like sun is shining through
Re: Glow
Posted: Sat Feb 21, 2009 2:55 pm
by YaNkFaN
there's a way to hex edit so it glows but i'm not exactly sure what it is i think if you search and look for ATRB then change the 0 0 0 0 0 string to 0 0 0 0 8 or 0 0 0 0 4 it will glow not 100% sure though
Re: Glow
Posted: Sat Feb 21, 2009 3:34 pm
by ryukaji
and the numbers determine what color of the texture glows?
Re: Glow
Posted: Sat Feb 21, 2009 3:59 pm
by YaNkFaN
no it has nothing to do with RGB i know that much if it's a 4 only one side of the texture glows i believe while 8 both sides
Re: Glow
Posted: Sat Feb 21, 2009 4:02 pm
by ryukaji
Im not sure waht you mean like if there was a cube half would glow and the other wouldnt?
I need something that makes a certain color or range of color in the texture glow
Re: Glow
Posted: Sat Feb 21, 2009 4:08 pm
by Maveritchell
You can if it's a separate material; in this case it is not. There's (usually) only one material assigned to a skydome and it's all the same texture.
Your best bet would be removing the glow entirely and editing the skydome texture so that it looks like you want.
Re: Glow
Posted: Sat Feb 21, 2009 6:10 pm
by ryukaji
I only used the sky as an example I was thinking more for a prop, and I dont want to get rid of the glow I want to add it
Re: Glow
Posted: Sat Feb 21, 2009 6:12 pm
by Maveritchell
Then what you want to do is make a new model with a different material assigned to the different parts you want to glow.
Re: Glow
Posted: Sat Feb 21, 2009 6:28 pm
by ryukaji
So there is no other way to make something glow, except in XSI. If you turn light bloom on in options the yavin sky glows though have you ever seen that?
Re: Glow
Posted: Sat Feb 21, 2009 6:32 pm
by Maveritchell
ryukaji wrote:So there is no other way to make something glow, except in XSI. If you turn light bloom on in options the yavin sky glows though have you ever seen that?
That's because it has a glow flag on the model. What's your point?
Re: Glow
Posted: Sat Feb 21, 2009 6:50 pm
by ryukaji
Well that means I will have to make the model really detailed because its just lines that glow not whole sides or anything just really detailed lines, so i have to make tiny faces for each line now
Re: Glow
Posted: Thu Mar 05, 2009 12:45 am
by Jaspo
So how exactly do you make a texture glow in XSI? I haven't seen anything on here about doing so.
Re: Glow
Posted: Thu Mar 05, 2009 3:53 pm
by DarthD.U.C.K.
the tutorialthreads are your frineds
click me!
Re: Glow
Posted: Thu Mar 05, 2009 3:58 pm
by theultimat
I always find that if you don't apply a texture in XSI, the model always comes out glowing white, hence the Capital Ships' hangar rims in space battles. As for other colours, I would follow the tutorial the D.U.C.K. posted above...
Re: Glow
Posted: Thu Mar 05, 2009 9:54 pm
by ryukaji
Too bad that all requires the faces still...
I was trying to make this
And i dont want to make faces for those lines...
Re: Glow
Posted: Thu Mar 05, 2009 11:11 pm
by Caleb1117
Maybe you don't have to, here is what you do.
*Mind I didn't read the whole topic so... yea.
Presuming you have XSI, a hex editor, and Msh tool.
Make whatever it is that you've got, lets pretend it's a wall,that you want to be blue, and have the glowing tree emblem on it.
Ok, make just the blue textured wall, then make a really thin cube, with the same dimensions as the wall. or just as big as you want the tree emblem. put it just barely in front of your wall.
Then, you need to edit the texture to separate the tree, from the blue, and save the tree bit surrounded by an alpha channel. then texture this thin cube overlay with the tree and alpha texture.
In XSI, the alpha channel will appear as black, but once you export it, you can enable transparency on that texture via Mav's hex editing method. then it will appear that the tree is a part of the wall, if done correctly. then just use mesh tool to create a glow for that texture.
I'm not sure, but it's possible that glow will only work where there is a visible texture, and not alpha channel, causing the tree to glow, and nothing else.
Re: Glow
Posted: Thu Mar 05, 2009 11:42 pm
by ryukaji
Perhaps I use what you just said but do it through blender (tansparency actually shows, not just black) and hex edit the glow. I really hope it works cause it would add a lot of coolness to the map its for.

Re: Glow
Posted: Thu Mar 05, 2009 11:49 pm
by Caleb1117
It doesn't matter if the 3d application actually renders the transparency.
Re: Glow
Posted: Fri Mar 06, 2009 2:21 am
by Penguin
Only certain parts of the Yavin sky glow because of the textures alpha channel.
Re: Glow
Posted: Fri Mar 06, 2009 8:37 am
by ryukaji
I was just naming a reason i like blender better ( many more reasons too)....
But anyway so if transparency doesnt glow the way caleb said to try should work?