Issue with Cloaked Anakin Model

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Issue with Cloaked Anakin Model

Post by SBF_Dann_Boeing »

In my map I'm using 2 different skins of the cloaked anakin model. This of course means that I have to have to MSH's, so I have to Hex Edit one to use a different skin and name, as well as making new cloth object files. However, the unit that uses the editted MSH and cloth object files is always glitched The cloak part of the model either doesn't show, or it appears untextured. Cleaning and Re-munging doesn't work. I've also rehex-edited the files several times in case i made an error myself, but it still don't work.

Has anyone been able to get two different skins of the cloaked anakin msh into a map before or has anyone even tried doing this? If so, is the problem I'm having fixable?
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Re: Issue with Cloaked Anakin Model

Post by Syth »

Yah, my plo koon uses a hex edited anakin msh. Mine doesnt have any probs though...
In the hexed msh there should be mention of the name of the cape and skirt, you changed those names right? I dont know why itd be acting up.
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Re: Issue with Cloaked Anakin Model

Post by -_- »

In the docs, I remember it mentioning that the cloth .odf has to have the same name as the cape itself in XSI.
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