Page 1 of 1

Dark117's Modding Questions topic

Posted: Fri Dec 01, 2006 6:42 pm
by Dark117
Seeing as most of the places i ask help for in gets off topic off that topic sooner or later i decided to make a all question topic here. This First question is continued from the topic FOILAGE, which my questions were getting off topic...

ok i get the image now...(penguins image)
-Ok My watchtower bug i hope is fixed, i have the odf the msh and the msh option so it SHOULD work if i understand correctly.
-Im still having problems with Kas_Treegroup.prop , [I would appreciate some help (@elmo).] I have the msh file and the odf file for it, and in the odf file it says AttachOdf = "kas_prop_leafpatch" so i addded the odf file of the kas_prop_leafpatch into my folder, i open that up and cant find its msh "hoth_prop_grass.msh". This is all i have done in my folder, i know the odf of leafpatch isnt gonna do any good without msh and either a msh option or a tga and a tga option. And then for the actual Treegroup.prop i cant find any msh option or tga file for it. Please help.
-Yav2_bldg_arena_tunnel, have msh and odf cant find any msh option or tga file ... Mabye i wont use these tunnels...



-I also added treebark.tga and Treebark.tga.option they didnt have a odf so *shrug* and they where after the treeprop msh



-Okie the trees have bark now =D, but they dont have leaves they have sort of blocky leaves or like no leaves at all as follows... I think one of things i wrote up above might help...
http://img244.imageshack.us/img244/3787 ... sbuej8.jpg

-Watch towers work =D Haazah!

-My tunnel has no texture or lighting, but i think ittl look brighter after textureing (unless the texture is black, lol at least they work)
http://img145.imageshack.us/img145/33/t ... ayixa1.jpg

:P

RE: Dark117

Posted: Sat Dec 02, 2006 10:48 am
by Dark117
No one wanna help around here eh? Its been like 2 days and either everyone went dumb or everyone just is being stupid. This is a very simple question i assume and if you would please take 1 min off your "precoius" life to help me... that would be good. :troop: :x :cry: :evil: :|

RE: Dark117

Posted: Sat Dec 02, 2006 11:24 am
by PvtParts
The black boxes are missing effects. This can mean an actual effect is missing, but more likely your missing a tga in the effects or msh folder. make sure to either copy the entire msh/odf/effects folder from the world your copying from (and delete things you know you dont need to cut down filesize), or just sort through it all file by file to find all the textures and whatnot. I recommend the first as that way you dont miss anything.

EDIT: and as for the lack of lighting, you need to place lights in the world. So in ZE use the Light tool to place directional (or if you want everything to be flatly lit with no shadows, do an omni but make the radius really big) light. Aim it using the regular object movement tools (c/x + mouse 1/2/3) to angle it. The arrow in the tip is the direction the light will be pointing.

As for omni lighting the only thing you need to worry about is radius as it will apply a mat lighting to the world.

You can use the regular light (when placed it appears as a wireframe cone). This is usefull if you want to apply a unique lighting to, say, your tunnel, or any small area. Just note that when using with directional lights, which apply the effect to everything (so you would have shadows cast in your tunnel from an outside light), you may need to use shadowregions.

Read the documentation/.

RE: Dark117

Posted: Sat Dec 02, 2006 12:05 pm
by Dark117
ty
But what exactly is considerd regular light?

Posted: Sat Dec 02, 2006 12:46 pm
by PvtParts
Well its not called regular light, but I forgot the name for it.

Theres 3 light times in the light tool; something, omni, and dir

Omni makes a circle. Anything within that circle will be affected by the light properties you give it. So if you make the radius big, so as to englulf an area, or an entire map, you will apply that property everywhere. Since its not coming from any one direction, you will have no shadows.

Dir, which stand for directional, is basically your makeshit sun. The arrow points away from the sun, so basically you point the arrow away from where you want your light to come from. It will apply that light effect to the entire map, but from that one direction, so it will cast shadows and what not (if you allow it - there are options for the lights).

And the first one, 'something', is a cone that applies a light effect to a small area. I forget what its called because I rarely use it.

Posted: Sat Dec 02, 2006 1:00 pm
by Dark117
k i figured it out thanks... =) by the way its "spot" =)