Sounds
Posted: Sun Dec 23, 2007 9:32 pm
by NullCommando
Ok, I'm sorry to post another topic so soon but, since I fixed the crash I was wondering how and why custom sounds don't work when I add them:
FFScw.req:
FFS.asfx:
swrcweapons.au: ( .snd )
FFScw.req:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"bnk"
"align=2048"
"testcw"
"FFS"
}
REQN
{
"config"
"global_world"
"exp_obj"
"testcw"
"cw_vo"
"cw"
"swrcweapons"
}
}[/code]
{
REQN
{
"bnk"
"align=2048"
"testcw"
"FFS"
}
REQN
{
"config"
"global_world"
"exp_obj"
"testcw"
"cw_vo"
"cw"
"swrcweapons"
}
}[/code]
Hidden/Spoiler:
[code]effects\dc17_rifle.wav -resample xbox 22050 pc 22050
effects\dc17_antiarmor.wav -resample xbox 22050 pc 22050
effects\dc17_sniper.wav -resample xbox 22050 pc 22050
effects\dc17_rifle_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_choose.wav -resample xbox 22050 pc 22050
effects\dc17_aa_reload.wav -resample xbox 22050 pc 22050
effects\dc17_aa_choose.wav -resample xbox 22050 pc 22050
effects\dc17_out_of_ammo.wav -resample xbox 22050 pc 22050
effects\dc15s_side_arm_fire.wav -resample xbox 22050 pc 22050
effects\commando_injured_1.wav -resample xbox 22050 pc 22050
effects\commando_injured_2.wav -resample xbox 22050 pc 22050
effects\commando_injured_3.wav -resample xbox 22050 pc 22050[/code]
effects\dc17_antiarmor.wav -resample xbox 22050 pc 22050
effects\dc17_sniper.wav -resample xbox 22050 pc 22050
effects\dc17_rifle_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_reload.wav -resample xbox 22050 pc 22050
effects\dc17_sniper_choose.wav -resample xbox 22050 pc 22050
effects\dc17_aa_reload.wav -resample xbox 22050 pc 22050
effects\dc17_aa_choose.wav -resample xbox 22050 pc 22050
effects\dc17_out_of_ammo.wav -resample xbox 22050 pc 22050
effects\dc15s_side_arm_fire.wav -resample xbox 22050 pc 22050
effects\commando_injured_1.wav -resample xbox 22050 pc 22050
effects\commando_injured_2.wav -resample xbox 22050 pc 22050
effects\commando_injured_3.wav -resample xbox 22050 pc 22050[/code]
swrcweapons.au: ( .snd )
Hidden/Spoiler:
[code]SoundProperties()
{
Name("clone_commando_chatter_wound");
Group("imp_inf_pain_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(0.85);
SampleList()
{
Sample("commando_injured_1", 0.16);
Sample("commando_injured_2", 0.16);
Sample("commando_injured_3", 0.16);
Sample("IICOM416", 0.16);
Sample("IICOM417", 0.16);
Sample("IICOM418", 0.16);
}
}
SoundProperties()
{
Name("pistoldc15s");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc15s_side_arm_fire", 1.0);
}
}
SoundProperties()
{
Name("rifledc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_rifle", 1.0);
}
}
SoundProperties()
{
Name("antiarmordc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_antiarmor", 1.0);
}
}
SoundProperties()
{
Name("sniperdc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_sniper", 1.0);
}
}
SoundProperties()
{
Name("choose_sniper");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_choose", 1.0);
}
}
SoundProperties()
{
Name("choose_aa");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_choose", 1.0);
}
}
SoundProperties()
{
Name("reload_aa")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_rifle")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_rifle_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_sniper")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_reload", 1.0);
}
}
SoundProperties()
{
Name("dc_empty");
Group("unit_weapon");
Inherit("body_movement_template");
Gain(1.0);
SampleList()
{
Sample("dc17_out_of_ammo", 1.0);
}
}[/code]
{
Name("clone_commando_chatter_wound");
Group("imp_inf_pain_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(0.85);
SampleList()
{
Sample("commando_injured_1", 0.16);
Sample("commando_injured_2", 0.16);
Sample("commando_injured_3", 0.16);
Sample("IICOM416", 0.16);
Sample("IICOM417", 0.16);
Sample("IICOM418", 0.16);
}
}
SoundProperties()
{
Name("pistoldc15s");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc15s_side_arm_fire", 1.0);
}
}
SoundProperties()
{
Name("rifledc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_rifle", 1.0);
}
}
SoundProperties()
{
Name("antiarmordc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_antiarmor", 1.0);
}
}
SoundProperties()
{
Name("sniperdc17");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc17_sniper", 1.0);
}
}
SoundProperties()
{
Name("choose_sniper");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_choose", 1.0);
}
}
SoundProperties()
{
Name("choose_aa");
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_choose", 1.0);
}
}
SoundProperties()
{
Name("reload_aa")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_aa_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_rifle")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_rifle_reload", 1.0);
}
}
SoundProperties()
{
Name("reload_sniper")
Group("weapons_foley");
Inherit("body_movement_template");
SampleList()
{
Sample("dc17_sniper_reload", 1.0);
}
}
SoundProperties()
{
Name("dc_empty");
Group("unit_weapon");
Inherit("body_movement_template");
Gain(1.0);
SampleList()
{
Sample("dc17_out_of_ammo", 1.0);
}
}[/code]