Collision isn't Working Properly
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Marth8880
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Re: Collision isn't Working Properly
Right, but cubes are able to be scaled separately in each axis; Coruscant has a ton of that going on.
- Maveritchell
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Re: Collision isn't Working Properly
Pretty sure that's because the engine treats unevenly-scaled cubes as collision meshes, and not primitives. Those all get merged into the single collision mesh for an object, which is supported by buildings and not by vehicles.Marth8880 wrote:Right, but cubes are able to be scaled separately in each axis; Coruscant has a ton of that going on.
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Marth8880
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Re: Collision isn't Working Properly
Huh, well that would make a lot more sense...
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noMatt
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Re: Collision isn't Working Properly
whats about -donotmergecollision? this would prevent the engine to merge them i guess
and i dont understamd why battlefront doesnt support collision meshes for animated object, vehicles, characters and so on. is it more difficult to programm? or is it brcause of the perfomances?
- Maveritchell
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Re: Collision isn't Working Properly
The latter, I'd imagine. It's more computationally difficult to manage meshes of unknown shape, and when you're dealing with plotting per-point moving collisions, you want your meshes simple. IANA developer, though, so I'm just assuming.noMatt wrote:whats about -donotmergecollision? this would prevent the engine to merge them i guessand i dont understamd why battlefront doesnt support collision meshes for animated object, vehicles, characters and so on. is it more difficult to programm? or is it brcause of the perfomances?
