Spawning Dead
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- trainmaster611
- Sith Lord

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Spawning Dead
There is one particular map where when I spawn, no matter where I spawn or what object I spawn on, I always die. Unfortunately, there is no terrain to spawn on since its a space map but no matter where I put the spawn points, the character will always spawn dead on the spot. There's only one cp to spawn from but it has about 7 nodes. The spawning area is the standard rep hangar. What exactly is causing this to happen?
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Aman/Pinguin
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EGG_GUTS
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Aman/Pinguin
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- trainmaster611
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It already like that by default in my LUA. The spawn points are only about 100-200 meters high so it shouldn't being dieing at that elevation.
By the way, I forgot to mention that when the player spawns dead, his body doesn't fall to the floor but instead the HUD dissapears instantly and the little item that comes from dieing people will fall onto the ground.
By the way, I forgot to mention that when the player spawns dead, his body doesn't fall to the floor but instead the HUD dissapears instantly and the little item that comes from dieing people will fall onto the ground.
- Eggman
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- trainmaster611
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EGG_GUTS
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MercuryNoodles
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- trainmaster611
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Well let's see. There's a whole bunch of stuff about not being able to find the critical systems called for in the LUA. There's no turret explosions. Something about unknown modifier "InVehicle". A vehicle spawn being improperly assigned a controlzone. SOemthing about missing hardpoints. SOmething about item count.
This is the only thing I don't understand but I doubt even this will lead anywhere:
This is the only thing I don't understand but I doubt even this will lead anywhere:
Bah, if we can't figure this out, I can just delete the map and save the assets to start it over.Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
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MercuryNoodles
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The "InVehicle" stuff is in reference to VO stuff the devs either didn't finish or cut from the game. Pay it no mind. You should look into fixing the rest, though. It probably won't affect the problem you want fixed, but it would be a good idea regardless.
The duplicate effect class name error isn't really relevant to this, and I doubt it's a serious error.
Does it show anything in the munge logs?
The duplicate effect class name error isn't really relevant to this, and I doubt it's a serious error.
Does it show anything in the munge logs?
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- Eggman
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When I set the SetWorldExtents value to 20000 the map crashed before it even made it to the loading screen (the logs said something about RunTime errors). So yeah, I definately don't recommend setting it that high. I was able to get it up to 15000 though without any issues, so I'm guessing the limit is right around there.
