22D Mandalore Deffence
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Death_Commando
Re: 22D Mandalore Deffence
Ok,Thanks! :vader2:
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Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: 22D Mandalore Deffence
Ok, so I finally got a chance to play this today. Here are my thoughts.
-It's so... flat. Add a whole bunch of hills and a bit of foliage, rocks, etc. as well to spruce it up.
-2000 reinforcements? That's crazy! Especially since there are barely any AI.
-It could use some more units. Right now I can go around the entire battle field and capture all of the enemies command posts without dying. Why? Because I only got into engagements with one or two AI at a time.
-Speaking of command posts, some of the CIS' command posts are uncapturable.
-22D? Looks an awful lot like the 501st to me...
Make some new custom sides.
-Could use some better planning. The AI get stuck a lot.
-Some vehicles would be nice. Since it's such a large map, how about a couple of gunships?
-The default sky looked alright to me, but changing it would probably be for the better.
That's all for now.
-It's so... flat. Add a whole bunch of hills and a bit of foliage, rocks, etc. as well to spruce it up.
-2000 reinforcements? That's crazy! Especially since there are barely any AI.
-It could use some more units. Right now I can go around the entire battle field and capture all of the enemies command posts without dying. Why? Because I only got into engagements with one or two AI at a time.
-Speaking of command posts, some of the CIS' command posts are uncapturable.
-22D? Looks an awful lot like the 501st to me...
-Could use some better planning. The AI get stuck a lot.
-Some vehicles would be nice. Since it's such a large map, how about a couple of gunships?
-The default sky looked alright to me, but changing it would probably be for the better.
That's all for now.
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Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: 22D Mandalore Deffence
Do you know how to do planning 'Death?
If not, there is a simple tut here:
http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a

If not, there is a simple tut here:
http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a
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Death_Commando
Re: 22D Mandalore Deffence
Nope,i'll look at the tut. :vader2:
- REivEN
- 1st Lieutenant

- Posts: 451
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Re: 22D Mandalore Deffence
Death_Commando release Mandalore 1st because the Rasidia release will be next week "maybe" because i need to update and fix some bug's 
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Death_Commando
Re: 22D Mandalore Deffence
Ok here are some updates on the map:
1:removed the republic lander and added an animated republic frigate
2:added the ut-at as prop and mtt as prop
3:added 2 technounion ships that have are landing in the start of the level
4:changed the skins of the clone troopers
5:added a hangar and a tunnel system to the republic camp
Still i have to fix some bugs in the cis and mandalorian sides!
:vader2:
1:removed the republic lander and added an animated republic frigate
2:added the ut-at as prop and mtt as prop
3:added 2 technounion ships that have are landing in the start of the level
4:changed the skins of the clone troopers
5:added a hangar and a tunnel system to the republic camp
Still i have to fix some bugs in the cis and mandalorian sides!
:vader2:
