What would you name a region in zero editor if you wanted to make it a goto objective in campaign? Do you have to me it anything special?
I'm also wondering where you localize tips for campaign(Those little popup boxes)
Thank you in advance.
Edit:
One last question: How can you make the changes in zero editor meet up with your campaign LUA. Do you name it anything in zero editor? I know the scripts in with "c_c" and that I need to add them to the addme but that is about it.
Regions in campaign
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- yuke5
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AQT
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Re: Regions in campaign
1) The region in ZE can be named anything, as long as its property has the same name.
2) The path of the string is determined via lua, so just make sure it is reading the localization from the correct location.
3) Making a campaign is a multi-task process; you have to make the changes correspond manually from ZE to lua and vice versa.
I suggest you look at the stock campaign scripts and the campaign layer of the stock maps in ZE for a better understanding with all this.
2) The path of the string is determined via lua, so just make sure it is reading the localization from the correct location.
3) Making a campaign is a multi-task process; you have to make the changes correspond manually from ZE to lua and vice versa.
I suggest you look at the stock campaign scripts and the campaign layer of the stock maps in ZE for a better understanding with all this.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Regions in campaign
I've been flipping through the LUA's I haven't checked it out in zero editor, I didn't know I could. Thanks a lot!
I'm probably biting off a bit more than I can chew right now, but I figure I'll get it down with practice, makings mistakes, and figuring them out. Once again, thank you 
