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Creating .Fx files
Posted: Mon Jul 04, 2005 1:02 am
by Astute
Is it possible to create .Fx files? I saw a particle editor, but it doesn't seem to work properly. I was looking to get a beam effect like the cis walker has, but make it a damage effect instead.
RE: Creating .Fx files
Posted: Mon Jul 04, 2005 9:02 am
by Leviathan
Download this
Particle Editor's update and follow instructions included with it :
http://www.secretsociety.com/forum/down ... Update.zip
Next, copy the file named "
binkw32.dll" - Make a search in
SWBF folders to find it - in the same path as
Particle Editor...
Now, this program should work properly...
Posted: Mon Jul 04, 2005 10:22 am
by Astute
thx, now all i need to do is make the beam do damage and i'm set
Posted: Mon Jul 04, 2005 11:23 am
by Leviathan
You should wait for a reply of an expert modder... I'm not a specialist of this kind of question...

Posted: Mon Jul 04, 2005 12:00 pm
by Astute
hmm, it seems that the instructions that come with it don't work.
Posted: Mon Jul 04, 2005 12:07 pm
by Saturn_V
The updated particle editor definately works.
Posted: Mon Jul 04, 2005 12:25 pm
by Leviathan
Strange... Those instructions have worked for me...

Posted: Mon Jul 04, 2005 1:05 pm
by Astute
These are the instructions i'm following
"In order for the particle editor to work it makes use of the game engine
so you must create a directory under BFBuilder\Data\ called _lvl_pc and copy
the core.lvl file in your game install gamedata directory into the _lvl_pc
folder, much like it is with the intstalled game."
I've done that as well as copy the binkw32.dll into it and it still crashes on startup.
Posted: Tue Jul 05, 2005 8:17 am
by Leviathan
Well, this is a re-written read-me :
- Create a folder named "_LVL_PC" in this directory : "BFBuilder\Data".
- Once done, copy the "core.lvl" file located in one of SWBF folders. (Just make a search to find it...)
- Next, copy the "binkw32.dll" file in the same folder as Particle Editor. ("BFBuilder\ToolsFL\Bin")
Hope it will work...
Posted: Tue Jul 05, 2005 11:11 am
by Astute
ah now i see what i did wrong, i miss took the directions to place the particle editor and binkw32.dll in the data folder instead of the bin folder. Thx for the help, hopfully i can get some good fx out of this
Posted: Tue Jul 05, 2005 11:27 am
by Leviathan
Gald to see it works, now...
