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MSH file exporting?

Posted: Wed Mar 07, 2012 4:39 am
by Slime615
Is there a way to Export (think thats the right terminology) weapons, and Player Models in Blender, without haveing to Pay for XSI?

Would realy make my life easier, cause every time I finish a Model, I hav to ask someone to do it for me, and I realy would like to be able to do It myself.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 07, 2012 7:03 am
by lucasfart
You don't have to pay for the XSI Modtools - you can get a free version and Andeweget has just released an export script which allows users of the free version to export weapons/players/vehicles...Look in the modelling forum FAQ for more details...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 14, 2012 6:27 pm
by Dakota
lucasfart wrote:You don't have to pay for the XSI Modtools - you can get a free version and Andeweget has just released an export script which allows users of the free version to export weapons/players/vehicles...Look in the modelling forum FAQ for more details...

I'm requesting that someone tell me the name of this script or give me a link, I've been wanting to model again ever since my trial ran out.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 14, 2012 6:43 pm
by Marth8880
If you are a student (middle/high school or college), you can download and install the full version of Softimage 2012 (as well as a LOT of other software) completely for free right HERE. If not, then HERE.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 4:16 am
by Slime615
So whats the difference between the normal one and the one available in the Second Link? Its called the Softimage Mod tools?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 5:18 am
by Marth8880
Softimage/XSI Mod Tool less advanced and is used by high schoolers in their basements (joking, :funny2: ) whereas Softimage 2012/3ds Max/Maya/Mudbox is used by top-level industries such as LucasArts, BioWare, etc. Softimage 2012 also has more features and support and the like, which is why it's normally several hundred dollars to purchase a normal user license for.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 12:57 pm
by computergeek
Marth8880 wrote:Softimage 2012 also has more features and support and the like, which is why it's normally several thousad dollars to purchase a normal user license for.
Fixed

For modding, Softimage Mod Tool is all you're going to need. If you want to get into CGI and stuff like that, Softimage 2012 would be a better idea.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 1:05 pm
by Marth8880
computergeek wrote:
Marth8880 wrote:Softimage 2012 also has more features and support and the like, which is why it's normally several thousand dollars to purchase a normal user license for.
Fixed

For modding, Softimage Mod Tool is all you're going to need. If you want to get into CGI and stuff like that, Softimage 2012 would be a better idea.
Fixed.

Yes, but if you can easily and legally obtain a license for a product that is normally $2,995.00 MSRP, why not get that instead? One could learn how to create *animated movies aside from modding as well! Also, "CGI" stands for "computer-generated image", so technically, almost anything done inside a 3d modeling program would be considered "CGI".
:themoreyouknow:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 3:40 pm
by Dakota
sooooo, will that one work for star wars battlefront 2 models and if so what would be the converting process? or if it won't work for swbf2 could i just get the link to that new script talked about on the last page?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 3:47 pm
by tirpider
ANDEWEGET's XSI ZETools is here.

It says you also need python 2.4, but he recomends getting 2.6 for the latest version of ZETools.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 5:21 pm
by Slime615
So ANDEWEGET's XSI ZETools, do they work with the Soft Image Mod tools, the Normal Soft Image program, or Both?

Are they necesary if you have the Full Program?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 5:23 pm
by DarthD.U.C.K.
they work with both, ande made them especially for the modtool users who cant use the pandemicaddon.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 5:39 pm
by Slime615
So If I can Use the Pandamic Addon, what advantages would I get for useing His tools?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 15, 2012 6:47 pm
by Marth8880
Slime615 wrote:So If I can Use the Pandamic Addon, what advantages would I get for useing His tools?
You can only use the Pandemic Tools with XSI 5.11 and below, which excludes the Softimage Mod Tool programs. However, if you do possess XSI 5.11 or below, you could use ANDEWEGET's tool for templates such as unit templates or vehicle templates.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 4:23 am
by Slime615
So does the Pandemic Tools work for the 2012 Sofimage? Or only for previous versions?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 7:51 am
by THEWULFMAN
Slime615 wrote:So does the Pandemic Tools work for the 2012 Sofimage? Or only for previous versions?
Marth8880 wrote:You can only use the Pandemic Tools with XSI 5.11 and below, which excludes the Softimage Mod Tool programs. However, if you do possess XSI 5.11 or below, you could use ANDEWEGET's tool for templates such as unit templates or vehicle templates.
Only XSI 5.1 and 5.11 (and one or two previous 4.0 versions) work with the official XSI Pandemic Tools. ANDEWEGET's ZE (Zero Engine) Tools do a lot of the stuff the Pandemic Tools can do, like making props and weapons for SWBF2. Vehicles (without bones) as well. Unit models don't work yet, but I'm sure he'll get it done eventually. As you'd want to start with props and weapon models, I highly recommend starting with it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 12:27 pm
by Marth8880
THEWULFMAN wrote:
Slime615 wrote:So does the Pandemic Tools work for the 2012 Sofimage? Or only for previous versions?
Marth8880 wrote:You can only use the Pandemic Tools with XSI 5.11 and below, which excludes the Softimage Mod Tool programs. However, if you do possess XSI 5.11 or below, you could use ANDEWEGET's tool for templates such as unit templates or vehicle templates.
Only XSI 5.1 and 5.11 (and one or two previous 4.0 versions) work with the official XSI Pandemic Tools. ANDEWEGET's ZE (Zero Engine) Tools do a lot of the stuff the Pandemic Tools can do, like making props and weapons for SWBF2. Vehicles (without bones) as well. Unit models don't work yet, but I'm sure he'll get it done eventually. As you'd want to start with props and weapon models, I highly recommend starting with it.
Precisely. Also, Slime, keep in mind that the Pandemic Tools support polygon-specific material flags, meaning you can give specific polygons material flags such as glow or transparency, whereas ANDE's tool only supports object-specific material flags.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 5:45 pm
by Slime615
So I now have the new 2012 version of XSI (Full, not the Mod tools, or Trial). Does that mean I cant export .msh without ANDEWEGET's tool, because the Pandemic tools don't work with the New version. Am I Right?

Or can I export .msh another way?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 6:13 pm
by Marth8880
You can export .msh files either the stinky way which is via MshEx, or the cool-kids' way which is via ANDE's XSI/ZE Tools.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Mar 16, 2012 6:34 pm
by kinetosimpetus
Hey now. I'm excited for ZE Tools and everything, but atm, mshex is easy, stable, and proven, and is good enough for props and weapons. For complex stuff like units, anims, and vehicles, afaik the best way is still to ask someone with a working pandemic tools to help export.