getting rid of lightsaber
Posted: Wed Mar 18, 2009 5:11 pm
Recently, I downloaded and used an msh to give a general grevious charcter that I am making a staff. It worked, however the red blade still sticks out form the center of the staff.
Heres my odf if it helps
[WeaponClass]
ClassLabel = "melee"
[Properties]
IconTexture = "HUD_all_rifle_icon"
GeometryName = "cis_weap_inf_staff0"
AnimationBank = "lightsabre"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
RoundsPerClip = "75"
ReloadTime = "2.5"
//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
HitSound = "imp_weap_lightsabre_hit"
//DeflectSound = "imp_weap_lightsabre_deflect"
//WeaponChangeSound = "com_weap_inf_laser_weaponchange"
LockOnRange = "1.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "1.5"
MaxRange = "3"
FirePointName = "hp_fire_lightsabre"
SwingTime = "0.7 0.5 imp_weap_lightsabre"
Texture = "redlightsabre"
Heres my odf if it helps
[WeaponClass]
ClassLabel = "melee"
[Properties]
IconTexture = "HUD_all_rifle_icon"
GeometryName = "cis_weap_inf_staff0"
AnimationBank = "lightsabre"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
RoundsPerClip = "75"
ReloadTime = "2.5"
//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
HitSound = "imp_weap_lightsabre_hit"
//DeflectSound = "imp_weap_lightsabre_deflect"
//WeaponChangeSound = "com_weap_inf_laser_weaponchange"
LockOnRange = "1.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "1.5"
MaxRange = "3"
FirePointName = "hp_fire_lightsabre"
SwingTime = "0.7 0.5 imp_weap_lightsabre"
Texture = "redlightsabre"