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Reskinning Existing Troopers
Posted: Thu Feb 23, 2006 10:48 pm
by JoeMomma
I made some cool new skins for the Republic troopers and put them into the msh folder in C:\BF2_ModTools\data_LOL\Sides\rep\msh, replacing the old ones.
However, when I munge and open it in Battlefront, the skins are normal. Any ideas?
Oh--I also changed the lua thing to dc:\\SIDE or whatever. So that's not the problem.
Thanks
Posted: Thu Feb 23, 2006 11:56 pm
by JoeMomma
Nevermind, I figured out my problem. This is what I did.

Posted: Fri Feb 24, 2006 12:05 am
by Postulio
omg... that skin is awesome lol, keep up the good work Joe
Posted: Fri Feb 24, 2006 12:45 am
by Vyse
Great quality Skin!
I am having that same problem. I make the side and even get the unit to load but the new skin I make in the msh file doesn't appear, What did you do get the texture to appear?
Posted: Fri Feb 24, 2006 12:47 am
by JabbaLovesLava
Holy shizzle! That looks nice!
Posted: Fri Feb 24, 2006 2:15 am
by JoeMomma
Vyse-- I needed to put the Shell folder contents from C:\BF2_ModTools\assets\Shell into the Shell folder in the _BUILD folder inside the mod directory, and put the C:\BF2_ModTools\assets\sides\Common folder into the Sides folder of the mod directory, then once everything is there you run ModTools Visual Munge from the _BUILD folder in your mod directory.
It's actually not a complicated skin. I did some saturation and lightness adjusting in Photoshop, made a few minor changes with brushes, and added the Jolly Rogers.
Posted: Fri Feb 24, 2006 3:46 am
by OOM-9
Here are the first 2 skins I whipped up..
And good ol' Bacara
Posted: Fri Feb 24, 2006 12:18 pm
by C-26
Great work guys
I've made 5 Clone Trooper skins and I'm working on a Episode 5 Han Solo. I've been trying for the last 2 days to get them in the game...with no luck so far

.
Any chance of JoeMomma or 00M-9 making a step by step tutorial for us dummies that just can't figure it out?
Posted: Fri Feb 24, 2006 12:54 pm
by OOM-9
it's simple image editing, problem is some people have the talent, others don't... and some don't have good enough image editors, I am Photoshop trained
The textures are just image files you open and edit, I have training in image editting so it's not like something you can write a step-by-step tut on.
Posted: Fri Feb 24, 2006 12:59 pm
by Guest
Cool work, guys!
OOM
Sweet 212nd AB Paraj Trooper

Posted: Fri Feb 24, 2006 1:04 pm
by CovertSniper
OOM-9 wrote:it's simple image editing, problem is some people have the talent, others don't... and some don't have good enough image editors, I am Photoshop trained
The textures are just image files you open and edit, I have training in image editting so it's not like something you can write a step-by-step tut on.
I think he was asking how to get them into the game.

Posted: Fri Feb 24, 2006 1:15 pm
by Bobafett16
i have made 3 Jet Trooper skins, and a bunch of other skins for the Rebel's and Republic,
The EP3 sniper or EP2 trooper would made a good neyo skin probley.
Posted: Fri Feb 24, 2006 1:41 pm
by Mikey_bizzle441
care to release a tuturial

Posted: Fri Feb 24, 2006 1:47 pm
by Alex533
I would also like to know hot to replace existing troopers
Posted: Fri Feb 24, 2006 2:28 pm
by OOM-9
Ah, well then just take the basic skin you want, edit it, then replace the old texture with your new one by overwriting it.
That's all

Posted: Fri Feb 24, 2006 2:33 pm
by maxloef
We want a new sides tutorial

Posted: Fri Feb 24, 2006 3:18 pm
by Lord-Bandu
You dont need to be trained to edit textures .....all you need to know is to basically use layers and use differing Opacity with such things as 'soft light' , 'overlay' etc.
if you do that then your set .
the less good skins are ones that people have just colored onto the tga without using opacity( i did this for my 1st few skins)
I think i'll leave reskinning clone troopers since there will be thousands to choose from lol
Posted: Fri Feb 24, 2006 3:22 pm
by Alex533
OOM-9 wrote:Ah, well then just take the basic skin you want, edit it, then replace the old texture with your new one by overwriting it.
That's all

Ive got my texture, so how do i do that? I looked in the mod tools documentation but found nothing useful.
Posted: Fri Feb 24, 2006 3:26 pm
by C-26
Sorry if my first post was unclear...I don't need a tutorial on making the actual skins...I have a handle on that. I just need to now how to get the skins I made into the game.
Any help would be greatly appreciated

Posted: Fri Feb 24, 2006 7:38 pm
by DFYX
I tried to use my selfmade skins, but the map still uses the old skins. I copied the common and shell folders, but I can't find out what JoeMomma meant with adding dc:\\SIDE to a lua file. I guess, that's the reason.
EDIT:
OK, I found the lua file, but now the game crashes while loading the map.