several questions
Posted: Mon Jun 01, 2009 6:33 pm
1. can you make the envoroment rotate? (as in say it starts raining, them maby 10 minutes later it stops raining?)
2. can you add secondary objectives to a campaign script (like you dont have to do the secondary objectives, but it does help by getting you rewards or something like that)
3. is it possible to have a randomized weapon loadout. instead of having the usual trooper weapons (blaster, rifle, nades) can you make it change from blaster, rifle, nades. to perhaps rifle, mines, health each time you spawn so theres technicallylike 3 weapon loadouts that you can possibly get?
4.can you have a objective where you have to scan, or basicly collect a sample of it, or is there even a way to mimic collecting samples? (i wanna make a secondary objective where you can scan certain plants in my map and collect data from it.)
5. i want to make a object (basically ammo and weapons Depot) and have it so that when it gets destroyed, it has a massive blast radius that kills anything instantly thats within 20 feet and damages anyone within 30 feet. how would i set this up in the odf file, and is it possible?
thats all the questions i have for now...
2. can you add secondary objectives to a campaign script (like you dont have to do the secondary objectives, but it does help by getting you rewards or something like that)
3. is it possible to have a randomized weapon loadout. instead of having the usual trooper weapons (blaster, rifle, nades) can you make it change from blaster, rifle, nades. to perhaps rifle, mines, health each time you spawn so theres technicallylike 3 weapon loadouts that you can possibly get?
4.can you have a objective where you have to scan, or basicly collect a sample of it, or is there even a way to mimic collecting samples? (i wanna make a secondary objective where you can scan certain plants in my map and collect data from it.)
5. i want to make a object (basically ammo and weapons Depot) and have it so that when it gets destroyed, it has a massive blast radius that kills anything instantly thats within 20 feet and damages anyone within 30 feet. how would i set this up in the odf file, and is it possible?
thats all the questions i have for now...