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How to add mist to my map?
Posted: Mon Dec 30, 2013 7:20 pm
by spearmint1934
Hey, I'm sorta new to the forums as well as map-making and I was wondering how to add mist to your map? Like in Dagobah. I've tried to do it myself, but I did not successfully manage to get mist into my map. So, how do I add mist into my map?

Re: How to add mist to my map?
Posted: Mon Dec 30, 2013 10:38 pm
by Locutus
Re: How to add mist to my map?
Posted: Mon Dec 30, 2013 10:57 pm
by spearmint1934
Hmm..yes, I tried that before, but still there's no mist in my map

Re: How to add mist to my map?
Posted: Tue Dec 31, 2013 12:17 pm
by rc1207sev
Go to either of these files:
-For Dagobah mist: BF2_ModTools>Assets>Worlds>DAG>odf>dag1_prop_mist.odf
-For Geonosis mist: BF2_ModTools>Assets>Worlds>GEO>odf>geo_prop_mist
Then, copy one of those files to: BF2_ModTools>data_***(or your three-lettered world name)>Worlds>***>odf(create this if there isn't one already). Now, open your mist odf in notepad. It looks like this(for geonosis):
[GameObjectClass]
ClassLabel = "dusteffect"
GeometryName = "geo_prop_dust.msh"
[Properties]
Look at the line where it says "GeometryName". We need to get the 3-D model of the mist, or it will be invisible! So go to: BF2_ModTools>Assets>Worlds>GEO>msh, and find the mist file (geo_prop_dust.msh). Now copy it to: BF2_ModTools>data_***>Worlds>msh(again, create this folder if there isn't one already).
Next, open zeroeditor. Switch to the layer of the game mode you are putting the mist on, and click the object button. On the palette to the left, look where it says "Odf file:". Click browse. Now go to: BF2_ModTools>data***>Worlds>***>odf, and you can find your mist file. Load it into zeroeditor and place the small arrow where you want the mist to start, and where it will go. Now, munge your map, and mist will be in your map!
Re: How to add mist to my map?
Posted: Tue Dec 31, 2013 6:15 pm
by spearmint1934
rc1207sev wrote:Go to either of these files:
-For Dagobah mist: BF2_ModTools>Assets>Worlds>DAG>odf>dag1_prop_mist.odf
-For Geonosis mist: BF2_ModTools>Assets>Worlds>GEO>odf>geo_prop_mist
Then, copy one of those files to: BF2_ModTools>data_***(or your three-lettered world name)>Worlds>***>odf(create this if there isn't one already). Now, open your mist odf in notepad. It looks like this(for geonosis):
[GameObjectClass]
ClassLabel = "dusteffect"
GeometryName = "geo_prop_dust.msh"
[Properties]
Look at the line where it says "GeometryName". We need to get the 3-D model of the mist, or it will be invisible! So go to: BF2_ModTools>Assets>Worlds>GEO>msh, and find the mist file (geo_prop_dust.msh). Now copy it to: BF2_ModTools>data_***>Worlds>msh(again, create this folder if there isn't one already).
Next, open zeroeditor. Switch to the layer of the game mode you are putting the mist on, and click the object button. On the palette to the left, look where it says "Odf file:". Click browse. Now go to: BF2_ModTools>data***>Worlds>***>odf, and you can find your mist file. Load it into zeroeditor and place the small arrow where you want the mist to start, and where it will go. Now, munge your map, and mist will be in your map!
Yes, I wanted Dagobah's mist, but I think Geonosis will also do as good
