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Error File Help Needed!

Posted: Mon Jun 10, 2013 3:10 pm
by Ant
I keep on getting this error:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(619)
Entity "rep_inf_ep2_jettrooper_rifleman" missing geometry "rep_inf_jedi_anims"
Why is this? Everything seems to be perfect. The .odf says
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_jettrooper"

[Properties]
Label = "Jet Trooper"
UnitType = "trooper"
IconTexture = "rep_htrooper_icon"

GeometryName = "rep_inf_jedi_anims"
GeometryLowRes = "rep_inf_jedi_anims"
FirstPerson = "REP\repjettp;rep_1st_jettrooper"

MaxHealth = 300.0

WEAPONSECTION = 1
WeaponName1 = "rep_weap_inf_rifle"
WeaponAmmo1 = 4

WEAPONSECTION = 2
WeaponName2 = "rep_weap_inf_pistol"
WeaponAmmo2 = 0

WEAPONSECTION = 3
WeaponName3 = "rep_weap_inf_thermaldetonator"
WeaponAmmo3 = 4
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "rep_weap_inf_fusioncutter"
WeaponAmmo4 = 1
WeaponChannel4 = 1
and well there is a .msh file named rep_inf_jedi_anims...any suggestions to fix this issue?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 3:26 pm
by noMatt
maybe any process access this file, in the moment you munge. Try restart -> clean -> remunge

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 3:41 pm
by kinetosimpetus
Is rep_inf_jedi_anims.msh an animation or a player model?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 3:48 pm
by Ant
A player model :)

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 3:50 pm
by Marth8880
Are you absolutely positive?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 3:52 pm
by Ant
Marth8880 wrote:Are you absolutely positive?
when i put it in the battlefront 2 viewer i can see the jedi model so yes :)

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:11 pm
by Nedarb7
You know, just because you can see it in MSH viewer, that doesn't mean its a player model.

-EDIT-
did a quick search.... rep_inf_jedi_anims.msh doesn't exist :?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:15 pm
by Ant
Nedarb7 wrote:You know, just because you can see it in MSH viewer, that doesn't mean its a player model.
Oh...so an animation can now form into a model? :shock:

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:16 pm
by Nedarb7
You missed my edit...

-EDIT-
double checked search, nothing appeared. Are you sure you got the model name right?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:18 pm
by Ant
What do you mean it doesn't exist? :?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:19 pm
by Nedarb7
It is not in the assets anywhere. Where are you finding the model?

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:23 pm
by Ant
Nedarb7 wrote:It is not in the assets anywhere. Where are you finding the model?

forums/viewtopic.php?f=64&t=25926

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:25 pm
by Nedarb7
Ahhh, so its a custom model. I'll check it out and see what I can find....

-EDIT-
Make sure to check if the .msh file is in the sides msh folder.

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:30 pm
by Ant
Thanks! :)

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:34 pm
by Nedarb7
Hmmm.... It appears as if it is a player model AND the bone naming is different than BF2, not sure if that could cause a problem though. Still searching.

-EDIT-
There seems to be an error with the model. It caused problems with the VisualMunge plus it gave this error:
ERROR[levelpack req\343rd_inf_trooper.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_jedi_anims.model.req(1)...

ucft <--
ERROR[levelpack req\343rd_inf_trooper.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_jedi_anims.model.req(1)...

ucft <--

2 Errors 0 Warnings

Re: Error File Help Needed!

Posted: Mon Jun 10, 2013 4:48 pm
by kinetosimpetus
I seem to remember reading that those files had anims and player model in the same msh. Since they were made for a different game entirely, they might not work perfectly in SWBF. Maybe importing into XSI and enveloping it to SWBF's skeleton would fix any problems?

Ah yes.