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Turret not falling [Solved]
Posted: Sun Aug 26, 2012 2:56 pm
by Cleb
Ok, so I made a turret dispenser for a unit, and it works just fine except the turret just floats in midair when it gets dropped and doesn't fall to the ground.
the dispenser odf (if that helps) :
tur_bldg_built_chaingun has not been modified in any way, it's stock.
What do I need to do to make it fall?
Re: Turret not falling
Posted: Sun Aug 26, 2012 3:02 pm
by Bob
Make sure your com_bldg_built_chaingun has
Re: Turret not falling
Posted: Sun Aug 26, 2012 3:48 pm
by Cleb
Ok it worked when I added that line to tur_bldg_built_chaingun, com_building_built_chaingun doesn't exist
One more thing, how can I make it so that there is more than one deployable turret/mines at a time? (like 10 mines instead of 3)
Re: Turret not falling
Posted: Sun Aug 26, 2012 4:43 pm
by Dreadnot9
For mines I believe there's a "MaxItems" odf line that should allow for more than 3.
Re: Turret not falling
Posted: Sun Aug 26, 2012 4:49 pm
by Cleb
Yep, there is, thanks.