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W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 2:55 am
by AceMastermind
While keeping with the current "modular" theme this is a WIP of corridors similar to those seen in various episodes of the Clone Wars animated series on some ships including the Molevolence in Episode 1.4 Destroy Molevolence, a Core ship converted to spy station in Episode 1.7 Duel of the Droids and a Munificent in Episode 2.2 Cargo of Doom.
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This single section is currently weighing in at 2850 triangles(before optimization)
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The idea is to seamlessly join multiple sections:
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Reference images:
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Thanks to AlexSecura for the reference images.

I love modeling this kind of stuff more than anything else since i've always found Star Wars architecture quite fascinating with all the greebling etc. This was supposed to be a small for-fun side project but I recently decided to complete and expand upon it from the reference images I used and create several other pieces that can be arranged together to produce the layout of your choice.

To do:
Complete modeling & optimize the current piece
Layout the UVs for the current piece
RenderMap the color & AO textures in XSI
Model a 4-way "cross" section
Model a 3-way "T" section
Model a curved section
Model an entrance/exit piece
Model and animate the doors for entrance/exit piece

I have no predetermined date for completion of this project.

Re: W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 3:14 am
by Lozza
Wow that would be so great if anyone could use these, I agree with what you meant about the 'architecture'. They are really great to model and get ideas from, I remember attempting to model imperial buildings from Jedi Knight Jedi Academy : D

Re: W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 4:57 am
by lucasfart
That modular tunnel looks really good! To me it looks like an exact replica. Good work and i can't wait to see the next ones you do!

Re: W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 5:44 am
by Sky_216
Very nice! Looks like I've started a trend?

Question: you find just AO sufficient to add shadows/lines to textures with? Few times I've used I don't think I've used hi-poly enough models to get good results.

Re: W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 9:36 am
by ANDEWEGET
If youve got enough rays(i use around 300) in ultimapper even the actual game mesh can produce quite good AO maps for basic shadows etc. Of course they wont give you the extra detail a hi-poly could.

Re: W.I.P. TCW style ship corridors

Posted: Sat Sep 04, 2010 11:34 am
by CT-26-6958_Hevy
Wow, looks very good... Usefull for some Maps =)

Re: W.I.P. TCW style ship corridors

Posted: Fri Sep 24, 2010 11:12 pm
by THEWULFMAN
Keep up the good work Ace, you never cease to amaze me, i really could use those in future cw mapss :wink: