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Cody no helmet *kitbash* & CIS fedcoreship w/hangars

Posted: Wed Feb 13, 2008 2:35 am
by AceMastermind
Here's a Cody without the helmet, I used the head from one of NeoMarz clone commandos and the body is
OOM-9/Qdins Commander Cody model.
There's also a Cody helmet prop contained in the download.

Screenshot:
Hidden/Spoiler:
Image
The "cody without the helmet" files are just the msh and textures, you'll have to create your own side with these files.


Image


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This is Pandemic's cis_cap_fedcoreship.msh that I edited in XSI to include hangars.
Additional textures used for the hangar came from Dragonum's released ships assets.

Image

Enjoy!


I'm also re-releasing the one I made:
This is my version 2 remake of Pandemic's cis_fedcoreship which includes hangars as well, this was my first model (other than the doorwall :P ) and was modeled completely from scratch.
You can get it HERE. <==Link removed temporarily, model is being scaled down to Pandemic size.

Enjoy!

Re: Cody no helmet *kitbash*

Posted: Wed Feb 13, 2008 7:36 am
by Death_Commando
........awsome :bowdown: :thumbs:

Re: Cody no helmet *kitbash*

Posted: Wed Feb 13, 2008 8:40 am
by Eagle Eye
nice done

Re: Cody no helmet *kitbash*

Posted: Wed Feb 13, 2008 11:37 am
by NullCommando
Awesome! Very nice!

Re: Cody no helmet *kitbash*

Posted: Wed Feb 13, 2008 11:59 am
by wazmol
Sweet Ace Just Sweet

Re: Cody no helmet *kitbash*

Posted: Wed Feb 13, 2008 1:17 pm
by TheDarkMask
One word: AWSOME! :bowdown:

Re: Cody no helmet *kitbash*

Posted: Thu Feb 14, 2008 11:02 am
by Rekubot
Wow, that looks incredible. My only (very tiny) complaint is that the head looks a little too big. Or the rest of the body is too small. :P Anybody else agree?

Actually, it could be the angle at which the picture was taken. Nevermind. Wonderful job, Ace.

Re: Cody no helmet *kitbash*

Posted: Thu Feb 14, 2008 11:05 am
by AceMastermind
Yeah, the head is fine, that's just the perspective of the screenshot when it was taken, that shot also makes the arms look incredibly long, I might change it later, but thanks for pointing that out though. :)