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Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 10:30 am
by Superm9
Xagobah: Mazarian Assault is released! :D

Image

http://files.filefront.com/Xagobah+Beta ... einfo.html
Have fun! EDIT: Darn it, FF isn't listing my map right now; for now, use the alternate download link below (SWBFFiles):

http://starwarsbattlefront.filefront.co ... ault;98792

(Note: Screenshots can be found in the WIP thread:)
http://www.gametoast.com/forums/viewtop ... 29&t=14110

EDIT: Here's the readme:

------------------------------------------------------------------
Creator: Superm9


Installation:
put folder XMA in: C:/program files/LucasArts/Star Wars Battlefront 2/Gamedata/addon (if addon isn't there, make it)
To uninstall, just delete the folder XMA


Credits:

Myself, Superm9
Caleb1117: various models
NeoMarz, Teancum, Vyse, Majin Revan: Clone Commando model
DooFi, t551, Psych0fred, Majin Revan: UTAT
dragonum: Kasyyyk assets
psychofred: dwarf spider droid
Redline: dead units
ARC_Commander, Master|Rancor aka MetalcoreRancor, Pinguin/Aman, Falco: Clone assasin
PsYcH0_]-[aMsT3r: sword saber (used for clone assassin)
Trainmaster611, Teancum, Repsharpshooter: manned drop turret
Wazmol69: various models
AceMastermind: General Grievous w/ cape
Commander_Fett: Beta Testing
Taivyx, for introducing me to SWBF2 modding (and for Beta testing)
Nova Hawk: Beta Testing
Jediguy: Beta Testing

Note: I only listed beta testers who actually posted responses on gametoast.com; if you downloaded the beta, but didn't respond, you aren't listed.

If I have forgotten anyone, please let me know!


Known Glitches:

sometimes when you start the map, certain vehicles (or all) will not allow you to aim their guns up and down
(they'll allow left/right movement); I find that the best fix is to just restart Battlefront 2. That usually works
(note: restarting the map DOES NOT work from what I have found)

Also, occasionally, the map will CTD (crash to desktop); I believe that this is caused by a rare overload of command walkers/flyers/hover-ers (is that even a word?).


Legal Stuff:
You can do whatever with this map, as long as you give me credit for it.

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 10:44 am
by Ping
Sweet! d/ling now. I know it's only a beta, but don't you think 285 megabytes compressed is a big download?

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 10:50 am
by Superm9
Yeah, but I'm really not sure how to reduce the filesize without just going around and spending hours figureing out which .msh, .tga, .odf, etc. files I'm not using, so I can delete them. Any advice on how to easily reduce file size would be great! :)

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 10:52 am
by Fluffy_the_ic
I know I beta'd, did I forget to give you feedback? Yikes... I've been doing that a lot lately...

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 10:58 am
by Superm9
That's ok Fluffy, seeing as I completely forgot about this map for two months, while all of you sat on hold! :wink:

So, I guess were even... :)

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 11:12 am
by Ping
If you don't know which files to delete, search in the modding forum, it will definitely help. Here's my bug report:

-Boba Fett's rifle doesn't have any sound
-I think the UT-AT weapons are unlocalized
-Also, the vehicles seem to spawn way too quickly. If you could figure out how to make them spawn only after they're destroyed, then I think that the CTD problem will be fixed.
-The Clone Assassin - while I do like what you've done with him, the sword still has lightsaber sounds, and can also saber block. I'm pretty sure that this can be fixed.

Other than that, one great map!

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 1:10 pm
by Delta-1035
yes, it's out! downloading now... :)

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 1:50 pm
by Nova Hawk
Yes its out! Will download...

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 1:51 pm
by k'kruhk
Great job! At first the size was offputting, but once I got to the spots where the battle was taking place I felt it was fun gameplay. I agree with the vehicle thing, they do seem to spawn rather quickly. Good job!

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Mar 21, 2009 4:07 pm
by B.I.G_Cookie
downloading now !! :D
maybe you can change the geo sky or you can reskin it? :)

Re: Xagobah: Mazarian Assault Beta

Posted: Sat Apr 04, 2009 6:05 pm
by Devastator77
First off, I need to say that this has the potential to be one of the greatest maps for Battlefront 2 ever created.
Good things about the map:
1. The map is a very unique, well though out map
2. The gameplay is excellent
3. You did an excellent job on bringing to life the book Boba Fett:5 A New Threat
4. Glynn Beti and Wat Tambor are amazing! :thumbs:
Things I hope you can fix:
1. reduce the filesize
2. localize the UT-AT weapons
3. Please, please add a load screen
4. Wat Tambor talks like Jango Fett(it's kinda distracting) and Boba's gun has no sound
As it is now, I'd give it 9/10 but with some improvements it would be 100/10!

Re: Xagobah: Mazarian Assault Beta

Posted: Sun Apr 05, 2009 2:23 am
by DarthD.U.C.K.
i think the map and the gameplay is excelent too, but there are some bugs or glitches
-this junkthing inn the left repupliccamp has weird collision
-ist really annoying whenm only 1 ai is left somewhere, you cant find it and you cant win by capturing all cps because the locals are campturing them
-i would add more plants and stuff, you can see the edges of the map when you fly and i think xagobah is/has a big jungle
-theres are better cloneassassin avaible click me!
-the cis camp could have more bigger buildings, but thats just a my opinion

anyway the map and the layout are great

Re: Xagobah: Mazarian Assault Beta

Posted: Sun Apr 05, 2009 4:23 pm
by sampip
Filesize is easy. You can just get rid of all the units you are not using, but are still in your sides req file. It reduced my file size by over 100mb!
Awesome map, really fun!