Taris Assets -poll added
Posted: Tue Jul 07, 2009 11:49 pm
These are two simple objects that mappers will find useful if trying to recreate the Taris Upper City from Knights of the Old Republic. When people imagine the upper city, they usually think this: 
...That looks difficult. However, with these simple objects that i've cooked up, mappers who either cant make models or dont want to can recreate Upper City with more ease. One object is a Taris Skyscraper Building that is simple, yet fit for the job, but in desperate need of reskinning. it looks somewhat ok as it is, but it could deffinately use a new skin. you, the mapper, have my permission to reskin it if desired. The second object is a Street-Decor thingy. Its a floating sphere with a base. Its skin is fine as-is, but you may reskin it if desired.
I hope these will come in handy for the Mappers who are entering the SWBFFiles Taris Mapping Contest!
Credits: Me, Jedimaster745
The Author(s) of the simple/complex XSI modeling tutorial for SWBF1 (the objects, however, can be used in SWBF2)
Good luck, Mappers!
Download Link:
MegaUpload
~some screenshots in mshviewer(that are included in the download) posted by CodaRez
...That looks difficult. However, with these simple objects that i've cooked up, mappers who either cant make models or dont want to can recreate Upper City with more ease. One object is a Taris Skyscraper Building that is simple, yet fit for the job, but in desperate need of reskinning. it looks somewhat ok as it is, but it could deffinately use a new skin. you, the mapper, have my permission to reskin it if desired. The second object is a Street-Decor thingy. Its a floating sphere with a base. Its skin is fine as-is, but you may reskin it if desired.
I hope these will come in handy for the Mappers who are entering the SWBFFiles Taris Mapping Contest!
Credits: Me, Jedimaster745
The Author(s) of the simple/complex XSI modeling tutorial for SWBF1 (the objects, however, can be used in SWBF2)
Good luck, Mappers!
Download Link:
MegaUpload
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