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Terrain cutter doesn't conform to mesh [Solved]
Posted: Tue Jan 10, 2017 10:10 pm
by Oceans14
As the title says, I made a terrain cutter that looks fine in xsi but is weirdly distorted and too long in ZE.
The terrain cutters are: children of a mesh, cubes, unhidden on export, and named "terraincutter" and "terraincutter1", so I pretty much followed the docs to the letter. I also froze all transforms, as that was the solution to a similar problem here. Any help would be much appreciated!
Re: Terrain cutter doesn't conform to mesh
Posted: Wed Jan 11, 2017 6:03 am
by Marth8880
Did you to remember to freeze the terrain cutters' operator stacks too? (Edit, Operator, Freeze Operator Stack)
Re: Terrain cutter doesn't conform to mesh
Posted: Wed Jan 11, 2017 1:54 pm
by Oceans14
Yep, froze them both, still didn't work. I also tried making both cutters children of the same mesh, since the entire model has several parts, but that didn't work either... honestly pretty stumped at why they would randomly act so strange.
Edit: Since the original model in xsi was fine but seemed to develop the issue after export, I brought the msh into xsi and sure enough, the cutters were all over the place. Fixed them up, re-exported, badda-bing badda-boom, and they work fine. I have no idea why/how it happened, but it's solved nonetheless

Re: Terrain cutter doesn't conform to mesh
Posted: Wed Jan 11, 2017 2:00 pm
by Marth8880
Oceans14 wrote:Yep, froze them both, still didn't work. I also tried making both cutters children of the same mesh, since the entire model has several parts, but that didn't work either... honestly pretty stumped at why they would randomly act so strange.
To be clear, you are saying that you froze their transforms AND their operator stacks, correct? I ask because I couldn't help but notice the Texture_Support object in your hierarchy, which wouldn't still be there if your objects' operator stacks had been frozen.

Re: Terrain cutter doesn't conform to mesh
Posted: Wed Jan 11, 2017 2:05 pm
by Oceans14
Oh, you know you're right, I didn't actually freeze the entire stacks, just those of the cutters. That probably would've worked too lol