i often wonder how the animations exactly works.
It's because i ported some models, and they had different baseposes from the stock one, but the animation from the stock works "fine", so it doesn't look very good, but it even doesn't look that worse i thought it would.
So this is what i know about the animation:
you have a basepose msh file that is simply the bones of the model.
you have the animation mshs.
[magical black box]
You see nice animations ingame
So i wonder about the magic black box
Do i need to start every animation from the unit's basepose? or can i use different baseposes with the same animation??
Is there a matter weather the bones are at it's "rigth" position, or does bf only rotatet the basepose msh the way the animated msh are rotatet??




