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Questions about modeling
Posted: Wed Feb 24, 2010 4:26 pm
by agzilla123
It has been awhile since I looked into making my own models. That begin said, I needed to refresh my memory on the tools needed to do it, and that left me a bit confused. So, I have two statements that I need clarified:
1. A SWBF2 prop model can be made using almost any modeling software provided that you put the model into the correct SWBF2 format, right?
2. A SWBF2 player model (character that you control) has to be put through XSI at some point in the modeling process, right?
Any help would be appreciated.
Re: Questions about modeling
Posted: Wed Feb 24, 2010 4:35 pm
by Deviss
agzilla123 wrote:It has been awhile since I looked into making my own models. That begin said, I needed to refresh my memory on the tools needed to do it, and that left me a bit confused. So, I have two statements that I need clarified:
1. A SWBF2 prop model can be made using almost any modeling software provided that you put the model into the correct SWBF2 format, right?
2. A SWBF2 player model (character that you control) has to be put through XSI at some point in the modeling process, right?
Any help would be appreciated.
i just can say for player models is needed XSI software because you need envelope it
Re: Questions about modeling
Posted: Fri Feb 26, 2010 10:15 am
by agzilla123
That enough of an answer, becasue I am almost positive that you can make props using something other than XSI.
Thanks for the help, this thread can now be closed.
Re: Questions about modeling
Posted: Fri Feb 26, 2010 10:20 am
by RogueKnight
You can also make props easily using Milkshape 3D with Bconstructor, it allows for easy prop setup and export.
Re: Questions about modeling
Posted: Fri Feb 26, 2010 12:43 pm
by mswf
And you can also use Blender and export those models through SWBFviewer into .msh's. (only for props as well)