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Posted: Fri Mar 03, 2006 12:13 am
by dreadlordnyax
Posted: Fri Mar 03, 2006 12:25 am
by Raingod
Well i wont be doing an texturing any time soon. First someone needs to get it ingame and working, form what i read all thats missing is a Collision, Shadow and LOD Mesh and i,ll try and get those done as soon as possible.
Posted: Fri Mar 03, 2006 4:20 am
by spitfire
great stuff there!!!
Refugee Tent
Posted: Fri Mar 03, 2006 6:11 pm
by Raingod
Heres another update, i just finish the refugee tent.
There is an inside, you just don't see it when i render with light-tracer.
RE: Refugee Tent
Posted: Fri Mar 03, 2006 6:14 pm
by Lord-Bandu
Can you tell me how to render with light tracer? iv been lookin for it but no luck
RE: Refugee Tent
Posted: Fri Mar 03, 2006 6:28 pm
by Raingod
If you mean in 3D Studio Max, then first put a skylight in your scene, then in the Render Menu under Advance Lighting Select Light-Tracer. Also for best results set your enviroment color to White, light color to White and model color to white (if you don't want a texture on it that is).
RE: Refugee Tent
Posted: Fri Mar 03, 2006 6:54 pm
by dreadlordnyax
are you doing these in 3ds max? i thought they had to be in xsi...
RE: Refugee Tent
Posted: Fri Mar 03, 2006 7:11 pm
by Raingod
Yes i'm doing these in 3Ds Max, and no they don't have to be made in XSI, they just need to be imported in XSI to be put ingame. You can use any 3D package as long as it can export in a format that XSI can read.
Coufee Wip
Posted: Fri Mar 03, 2006 7:37 pm
by Raingod
Heres a WIP of the Coufee, its base on your image dreadlordnyax.

RE: Coufee Wip
Posted: Fri Mar 03, 2006 8:10 pm
by dreadlordnyax
ooo

lookin' good! but, uh, it doesn't look very sharp. its suppposed to be a blade. i know its still a wip, but...
also, there are a couple of things different from what i had in mind. most of them are probably more my fault for an unclear drawing, or stuff you havent gotten to yet, but...uh, i think the best way for me to do this is just show you:
there don't have to be that many spikes on the handle (there probably shouldn't be), and the length of the tip is my fault, i made it too short in the drawing.
but seriously nice work! i'm just nitpicky, but i stil cant wait to get it ingame...
RE: Coufee Wip
Posted: Fri Mar 03, 2006 8:19 pm
by Raingod
Lol, its ok, but yes i just started work on it, and was working on getting the general shape befoire going into details. But thanks for the drawings, it will help if for the details.
RE: Coufee Wip
Posted: Fri Mar 03, 2006 8:32 pm
by JabbaLovesLava
Hehe.. good thing you have such a great modeler on your side

These models look great, but maybe kinda high poly? Oh well, still look AWSOME
RE: Coufee Wip
Posted: Fri Mar 03, 2006 9:03 pm
by Raingod
High Poly, no. I sure BFII can handel way more poly then what is stated in the docs (I think those limits are a joke for a modern game like this), after all those limit were probebly because of the limit of the consoles. Plus have to remember that space maps are pretty empty (You don't have terrain, foliage and buildings), so Captial ships can have a higher poly count.
The Victory itself is around 3000 Poly, and interior is about 2000 poly if need be i can reduce the interior by alot.
RE: Coufee Wip
Posted: Fri Mar 03, 2006 9:04 pm
by JabbaLovesLava
I meant the tent, but yes, i guess you are right...
RE: Coufee Wip
Posted: Fri Mar 03, 2006 9:13 pm
by Raingod
The tent is just a little over 1000, again if it cause major slow down ingame then i can redo the doors to reduce the poly count.
I'm use to working on UT2K4, models could be pretty high in that game, vehicle themselfs if i remember were like 10 000 poly's.
Posted: Sat Mar 04, 2006 1:02 am
by Raingod
Ok heres an Update on the Coufee, its still pretty rought, its around 900 poly's right now, will try to reduce that when i'm done the modelling. Also i still haven't done the back of the handel.

Posted: Sat Mar 04, 2006 2:10 pm
by dreadlordnyax
sweet! thats looking awesome!

just need that back part, and a texture...
Posted: Sat Mar 04, 2006 3:10 pm
by Raingod
Got a question, do we have anyone which can put models ingame and do all the coding for them? I can provide you with the .xsi version of all models, apart from that we would need someone which is familiar with XSI, to do any tweaking incase of problems with the models which appeared in XSI.
Posted: Sat Mar 04, 2006 3:54 pm
by Raingod
Ok i just finish the Coufee, its 600 poly's, can can probebly reduce it a little more but not that much.

Posted: Sat Mar 04, 2006 4:56 pm
by dreadlordnyax
great! i think JabbaLovesLava knows XSI, and if he doesn't know how to code them in, i could take a shot at it, but i'd need the .msh