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Posted: Sun Jul 01, 2007 1:19 pm
by Bantha55
its a very good idea...And it looks wonderful!
Posted: Sun Jul 01, 2007 1:34 pm
by Maveritchell
Thanks for the compliments! I've got the ATR-6 ingame now, and I've only got a few more things to touch up with it before I'm basically done. I'm still debating whether I'll do an actual beta release, or just go straight to public v1.0. I've been proofing this thing for so long, I'm almost positive that there are no errors.
Posted: Sun Jul 01, 2007 4:21 pm
by Chris165
Very nice, It's gonna look like a XWA map with good graphics. You might want the star viper I've seen here in a map.
Also, that space station looks like the 1 from the first mission of XWA.....
Posted: Sun Jul 01, 2007 5:54 pm
by Maveritchell
Aaaand, here's what should be the final tweak I have to make to the level, the completed
ATR-6 Assault Transport:
The ATR-6 fills in as the pirates' "special" starship. Unlike most fighters, where getting into the fray is key, the ATR can sit back, slow to nearly a stop, and use its main guns and turrets to pound at an enemy from afar. However, should you try and go in close, the thick armor will protect you... which is necessary, given the proverbial crawl you travel at. The ATR also carries two types of mines; the Mine Type A, and the Mine Type A-2, with the former being a standard space lasermine, and the second being equipped with a concussion missile launcher. This assault transport is truly the behemoth of this battlefield.
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That being said, the map is still plenty balanced. The mines don't make a huge difference, but it sure is nice when those concussion mines knock out a couple enemy craft.
As we speak, I'm doing my final testing and provided there are no errors, should be uploading the release version within a few hours.
Posted: Sun Jul 01, 2007 5:58 pm
by Snork
You might want to give the texture a little more detail.
Posted: Sun Jul 01, 2007 6:14 pm
by RevanSithLord
I think he can careless about the texture right now. He just wants this map out now. I'm sure he'll go back sometime at a later date and touch them up. I personally think the textures are fine. Not the finest, but they are fine. Besides, wouldn't you be having more fun in game anyway?
I know I would. Can't wait to play it man!
Posted: Sun Jul 01, 2007 7:18 pm
by Maveritchell
Snork wrote:You might want to give the texture a little more detail.
Believe me, it's hardly noticeable ingame. It's all about gameplay, baby, and we've gots it.
...plus, like RSL said, that being the last thing I had to do, I really
did want to get the map out.
Speaking of which, it's released! Check out the
thread in the "Released" section.
Posted: Sun Jul 01, 2007 8:32 pm
by Snork
Well... that is certainly the only modded space map I've ever played that didn't bore me to death!
Great work man!
Only critique is that the textures are really blurry. If you don't wanna retexture them yourself, I'll be willing to lend some assistance.
Posted: Mon Jul 02, 2007 11:01 am
by Phyzzle
Amazing space map!! Excellent, it's one of the best I've seen in a while. Like Snork said the textures seem blurry but as you said it's all about Gameplay.
Posted: Tue Jul 10, 2007 10:45 am
by Gogie
this reminds me so much of the Star Trek vs Star Wars mod for Star Trek: Armada.
Good job.
Posted: Fri Jul 13, 2007 6:33 am
by DarthD.U.C.K.
New models for spaceassault, yeah!