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How do I load a msh in PE for custom fx geometry? [Solved]

Posted: Thu Aug 19, 2010 10:33 am
by Lephenix
Ok , i followed acemastermind ' tuto , but i don t understand how to load the msh in particle editor , can someone make a vid , or help me , thanks in advance :D .

See the tutorial again, updated with an image hopefully clarifying your question -Staff

Re: Custom fx geometry

Posted: Thu Aug 19, 2010 2:21 pm
by DarthD.U.C.K.
do you mean importing a msh into xsi?

Re: Custom fx geometry

Posted: Fri Aug 20, 2010 5:09 am
by Lephenix
No , into particle editor . Sorry for my mistake in the first post , i wanted to say particle editor :oops:

Re: Custom fx geometry

Posted: Fri Aug 20, 2010 10:20 am
by DarthD.U.C.K.
you must munge the msh somehow and put the munged files into the effectfolder where your effect is stored, then you can load it. if you put i into your worlds meshfolder you should find it in the build\worlds\yourworld folder if i remember correctly

Re: Custom fx geometry

Posted: Sat Aug 21, 2010 4:51 am
by Lephenix
Thanks , but i want that my custom fx geometry is an effect after i threw my cryoban grenade .

Re: Custom fx geometry

Posted: Sat Aug 21, 2010 4:57 am
by DarthD.U.C.K.
so where is the problem?

Re: Custom fx geometry

Posted: Sat Aug 21, 2010 9:36 am
by Lephenix
I don t want to create an effect , i want that my custom fx geometry is the explosion without creating an effect for it because i want my custom fx geometry for effect .

Re: Custom fx geometry

Posted: Sun Aug 22, 2010 4:02 pm
by DarthD.U.C.K.
Lephenix_dor wrote:I don t want to create an effect
particle editor is the tool to create and edit effects, why do youwant to use it then?
Lephenix_dor wrote:i want that my custom fx geometry is the explosion without creating an effect for it
but an explosion is an effect
Lephenix_dor wrote:I don t want to create an effect ... i want my custom fx geometry for effect .
these statements seem to contradict

Re: How do I load a msh in PE for custom fx geometry?

Posted: Mon Aug 23, 2010 8:46 am
by Lephenix
Thanks darth duck and the staff with the new image , i understand how now .