Page 1 of 1

Model Texture Question - Override Texture

Posted: Fri Dec 26, 2008 9:00 am
by vampire_lord
I don't know if this has been asked before (searched but no results apparently), when and how do I make the models "compatible" with OverrideTexture property? that would sabe a lot of work and space whenever I or any other model wants to resking without HexEditing, is it in XSI or MeshEx/PandemicTool only?

Thanks.

Make your new unit capable of using OverrideTexture property

Posted: Fri Dec 26, 2008 5:50 pm
by AceMastermind
The character geometry in XSI is named override_texture before exporting.
Image

You need a msh.option file with -keepmaterial override_texture to tell VM to keep the material from being merged with the geometry.

Code: Select all

-keepmaterial override_texture
This allows you to use the OverrideTexture property in the unit's ODF.
Example:

Code: Select all

OverrideTexture     = "rep_inf_sharpshooter"  //texture name without tga appended

Re: Model Texture Question - Override Texture

Posted: Fri Dec 26, 2008 9:13 pm
by vampire_lord
Thanks, this would need to be a FAQ if not already... SOLVED!