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Model Texture Question - Override Texture
Posted: Fri Dec 26, 2008 9:00 am
by vampire_lord
I don't know if this has been asked before (searched but no results apparently), when and how do I make the models "compatible" with OverrideTexture property? that would sabe a lot of work and space whenever I or any other model wants to resking without HexEditing, is it in XSI or MeshEx/PandemicTool only?
Thanks.
Make your new unit capable of using OverrideTexture property
Posted: Fri Dec 26, 2008 5:50 pm
by AceMastermind
The character geometry in XSI is named
override_texture before exporting.
You need a msh.option file with
-keepmaterial override_texture to tell VM to keep the material from being merged with the geometry.
This allows you to use the
OverrideTexture property in the unit's ODF.
Example:
Code: Select all
OverrideTexture = "rep_inf_sharpshooter" //texture name without tga appended
Re: Model Texture Question - Override Texture
Posted: Fri Dec 26, 2008 9:13 pm
by vampire_lord
Thanks, this would need to be a FAQ if not already... SOLVED!