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Mos Venur 1.1 FINAL RELEASED

Posted: Wed Aug 02, 2006 1:23 pm
by Captain_Mazda
Mos Venur by Captain Mazda.

In the endless sands of the Western Dune Sea on Tatooine,
a city was recovered, buried as a result of several sand storms.
Archaelogists throughout the galaxy hurried to the wondrous site and
uncovered the port-city of Mos Venur.

Now there is conflict, the Clone Wars have ravaged the galaxy and
a large CIS regiment under the command of Count Dooku
has made its way to Mos Venur, attempting to secure the city and
use it as a tactical advantage to attack a Republic fleet near
Tatooine's orbit. The 71st Regiment under command of Anakin Skywalker
has been detached to stop the CIS plans and retake the city.
Battle ensues...

Now decades later, the Galactic Empire has been establishing a new
order throughout the Outer Rim planets. The last Rebel Alliance
battalion on Tatooine has stayed hidden in Mos Venur,
with the help of Luke Skywalker. But now,
Darth Vader has learned of the Rebel placement on Tatooine and takes
command of the 104th Iron Infantry to deliver a crushing blow to the
Alliance. Who will be the victor?

Installation Instructions:

Extract the Mos Venur zip file to your addon folder.

Features:

-Highly addictive and challenging gameplay!
-Advanced tank warfare
-Intelligent AI - Don't underestimate the AI!
-Close-combat action
-Large-scale infantry battles
-Dogfight above the city and land your troop transports into enemy
CP hangars to take them by surprise!
-No bugs or glitches
-Hero assault with 24 AI per team!
-Tatooine's twin suns can be seen in the sky, authentic Tatooine atmosphere!
-Newly skinned units and vehicles, find them all!
-Many ways to win or lose a battle, be creative!

Changes/Improvements from Mos Venur 1.0 Beta:

-Republic no longer has a LAAT/i Gunship.
-Entire Republic side has new skins.
-Starfighters have sound.
-Many new skins for more units and vehicles throughout all 4 factions.
-Bot planning improved.
-Improvements to the city infrastructure.

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Download link:

http://files.filefront.com/Mos_Venur_11 ... einfo.html

My skins, Mos Venur, or any of its components may not be used without my permission and agreement.

Posted: Wed Aug 02, 2006 1:27 pm
by Thire
Sweet, downloading now. :)

EDIT:

Do I install it by extracting to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn? Because that's not working for me

Posted: Wed Aug 02, 2006 2:31 pm
by Fusion
Thire wrote:Sweet, downloading now. :)

EDIT:

Do I install it by extracting to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn? Because that's not working for me
Extract the files to desktop and create a folder named "MVR".Next, put data and addme.script in it. Then, put it in the addon folder like normal. I'm playing now.

Posted: Wed Aug 02, 2006 3:07 pm
by Captain_Mazda
That's a rather long way of doing it. Just run the Zip and extract to the Addon folder. It will automatically create the MVR folder.

Posted: Wed Aug 02, 2006 3:22 pm
by Thire
commander_fusion wrote:
Thire wrote:Sweet, downloading now. :)

EDIT:

Do I install it by extracting to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn? Because that's not working for me
Extract the files to desktop and create a folder named "MVR".Next, put data and addme.script in it. Then, put it in the addon folder like normal. I'm playing now.
Ah thanks, that worked, I played the map, and it was pretty fun vehicles seem pretty balanced, infantry is pretty nice. Good job, this one is staying in my addon folder. :)

Posted: Wed Aug 02, 2006 5:15 pm
by Rekubot
Not a bad map, Captain_Mazda. Some suggestions:

- Decrease flying vehicles speed. You move too fast through the map and it's hard to maneuver properly.
- Increase the flying vehicle height. Currently you practically have to skim the rooftops.

And uh, I think that's it! :P Overall I think it's a great map and it's pretty fun to play. You've done a good job on this one.

Oh, and also, are they new laser effects? Or is it just my untrained eye? ;)

Posted: Wed Aug 02, 2006 5:41 pm
by Captain_Mazda
With a decrease in flight speed, anyone will be able to just trajectorize the entire battlefield and incinerate all infantry in a matter of seconds. It takes more skill the faster they go and it's pretty fun to dogfight. Also, the AI pilots will rain down a barrage of laserfire on you if they spot you running through the streets.

Let me just say, I did a LOT of testing on this map. I found the height restrictions quite filling ;)

Posted: Thu Aug 03, 2006 4:12 am
by AlPhA29
Mazda, could you reskin the stufffs from kamino??they dun really fit into the tatooine background...you could just make them look more ''sandish'' and give them a better colour to fit in.

Posted: Thu Aug 03, 2006 11:13 am
by Posthuman1313
I just played it, and it's an amazing map! I especially like the strategy I found ( I'll say nothing, but it involves transports) :wink: .

Posted: Thu Aug 03, 2006 12:29 pm
by ML_916
The dl-link don´t work for me.. :( seemed to be a really nice map though...

Posted: Thu Aug 03, 2006 12:47 pm
by Captain_Mazda
Posthuman1313 wrote:I just played it, and it's an amazing map! I especially like the strategy I found ( I'll say nothing, but it involves transports) :wink: .
Well done :)

Posted: Fri Aug 04, 2006 2:00 am
by ML_916
I´ve got this map now and it was really good...
but I could´nt find the fighters the first time I played it... :?

Posted: Fri Aug 04, 2006 8:38 pm
by AlexSecura
Fine Map.It`s fun to exlore the completely Area.To Play in GCW is very great.But by me the AT-ST have no Sound when I walk with him. :cry: Assault Mode is also good.Very good work.

Posted: Fri Aug 04, 2006 9:25 pm
by Captain_Mazda
Wait a second, the AT-ST had sound? I tried putting in the vehicle sounds for the beta (which would've made it a final release and not a beta, lol) but failed. I started with the AT-ST.

Posted: Fri Aug 04, 2006 9:39 pm
by Penguin
he said there is no sound

Posted: Fri Aug 04, 2006 10:48 pm
by Captain_Mazda
Well he only mentioned the AT-ST :S

Sounds are currently available for the IFT-X Sabretank, STAP, AAT, and BARC Speeder.

Posted: Thu Aug 10, 2006 8:44 pm
by Captain_Mazda
I take it no one experienced any bugs or problems with Mos Venur?

Posted: Sun Aug 13, 2006 4:15 pm
by Commander_Keller
how am i supposed to say...? this is just tight! definitely one of my favorite 3 maps ever!
gameplay is just nice. vehicles and fighters, beautiful street lights. looks really pretty. i didn´t find any bugs. it´s stable and i have all sounds in there i guess.
thanks for making it!

keller

Posted: Sun Aug 13, 2006 5:06 pm
by Captain_Mazda
You're very welcome.

Posted: Thu Sep 28, 2006 7:13 pm
by Captain_Mazda
I guess I will focus on finishing this before one last salvation attempt with Saleucami and Anor...vehicle sounds refuse to work for me though and no progress can be made since they're the only thing left to do :|