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Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:40 pm
by ARC_Commander
I've added you to the credits, Taivyx. I'll get to work on those CTDs.
EDIT: Those maps work fine for me. Maybe you could get the BFront2.log output and post it here?
The special units are on specific maps. The clone assassin, for example, is on Coruscant. Speaking of which, I'll be getting some special vibroblades from BFWE-Pinguin sometime soon. It will be cool.
Thanks, everyone!
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:42 pm
by Taivyx
Thanks man.
I'll be up for modeling any more sword models if you need any besides =BFWE= Penguin's.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:55 pm
by ARC_Commander
Sword models, you say? I could go for a force pike...
http://starwars.wikia.com/wiki/Image:Fo ... _negwt.jpg
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:58 pm
by clonecommand
Hmmm...Didn't see him there...just normal conquest?
I got a CTD on the Death Star when come out of a force sprint with an attack...I never tried it again to see if it was a reoccuring problem, but it happened once.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 4:16 pm
by ARC_Commander
Normal conquest. 16 points to unlock.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 6:44 pm
by Polymorph
Great mod! a lot of fun, but there are a couple of things that annoy me a bit (i know it is beta). Anyways, these things are:
1-some incomplete skins (example: the dark trooper's minigun) I can make a list of the ones i find missing if you want.
2-the scorch marks are always the same, so a lot of times there is a part of the scorch mark sticks out of an object, or is just floating. If this will not get fixed, is there any way to take them out?
3-Maybe it was a one-time thing, but the game crashed when i landed and got out of the "Republic Gunship 7163" (the bulky one)
4-the jet droid's jetpack flome is kinda messed up.
5-wokiee needs some work, shadow is buggy, the sprint is also bad (It is a jedi sprint in slow-motion)
I'll add picks and other bugs i find later, i need a photobucket account and also to find an easy way to take screenshots
If one of my observations is not clear, tell me. English is not my first language
I'm looking at all the bad stuff here, but i really love the mod and hope all this gets fixed; it will be the best mod ever.
PS: The Darktrooper is now my favourite soldier, he is huge and the minigun is devastating. Also, love the sprint it has, it would be cool if it was possibe to add flame to the jetpack when he is sprinting.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 6:55 pm
by ARC_Commander
1. The minigun is just a resized chaingun, no reskin. You might be referring to how the first person view doesn't work well with it. But tell me the missing skins anyway.
2. Unfortunately, no, I can't modify it that much. The SWBF2 engine can only do so much. I'm not removing them, it contributes a lot to making the game look more realistic.
3. "Republic Gunship 7163"

What do you mean? Clone gunships crash the game when you land?
4. I'm aware of that. I don't know much about effects editing, so it'll stay like that for now.
5. Wookiee shadow is bad because of the custom skeleton. Can't do anything about that, unless I take out the melee attack. I think that a melee attack is worth more than a shadow, personally. Or the sprint, nobody's been able to figure that one out so far.
Glad you like the dark trooper!

Unfortunately, I don't think it's possible to make flames come out when sprinting. Think of it as an anti-gravity pack that makes the dark trooper sprint.

Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 6:56 pm
by RevanSithLord
the scorch marks are always the same, so a lot of times there is a part of the scorch mark sticks out of an object, or is just floating. If this will not get fixed, is there any way to take them out?
He intended those, and I don't think he'll remove them. He worked hard on those. And not really many people concentrate on them either.
And the minigun of the Dark Trooper was intended to be an 'Assault Cannon', from Dark Forces or Empire at War: Forces of Corruption.
Not meaning to attack, just wanted to point that out.

And I think he's fixing a lot of the other things you mentioned.
Edit- Oh, you beat me to it, Arc.

Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 7:51 pm
by clonecommand
The scorch marks are really cool! I think it can be ignored that they sometimes don't work out right, just so when you die, you can look on the wall behind you and see 10+ scorch marks.
Also, I don't believe I got a complete install. I'll redownload- I don't seem to have a "jet pack droid", a clone assasign, and the wookie is completely missing its vibroblade, and the super battle droid is just a normal droid, but the SPD appears in the magna guard slot...no one else is complaining about these paticulars, so its obviously me.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 9:09 pm
by ARC_Commander
No, your download is fine. The Wookiee has a claw attack, no sword. The clone assassin is ONLY on Coruscant. The jet droid is only on outdoor maps, like Mygeeto or Utapau. Otherwise, it's an IG-88-style droid. And as for the "SBD is just a normal droid, and the SBD is in the Magnaguard slot" - that's just localizations. How much time did you spend looking at this?

Just curious.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 10:14 pm
by Doom_Commander
I've noticed that to and I had been wondering that. I just needed to play on some levels.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 7:38 am
by MORBIDMAN
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!!!!!!

Im gonna download. are there any servers for this mod?
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 8:24 am
by Doom_Commander
I havn't seen any and I really wanted to play some multi on this.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 8:33 am
by Taivyx
I'll start one if someone can tell me if there is something special you have to do to get side mods working with Dedicated server.
There doesn't seem to be a FPM folder in the _LVL_PC directory of the server manager files, but there is a side folder and a mission.lvl
Should I just replace the side folders and the mission.lvl, or should I make an FPM folder, or what?
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 10:16 am
by Achronos-117
Taivyx wrote:I'll start one if someone can tell me if there is something special you have to do to get side mods working with Dedicated server.
There doesn't seem to be a FPM folder in the _LVL_PC directory of the server manager files, but there is a side folder and a mission.lvl
Should I just replace the side folders and the mission.lvl, or should I make an FPM folder, or what?
Yeah that got me stumped to
I also found this weird glitch:
Also a few other question, all the clones skin are white, why is that?
There is no jet or IG-88 Droid for me
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 10:56 am
by ARC_Commander
I fixed the stun mode glitch. The stun mode triggered the alliance rifle geometry, instead of the imperial. It now triggers the imperial. The clones will be all white unless you copy over the new mission.lvl. Same goes for the IG-88 and jet droids.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 1:05 pm
by Achronos-117
ARC_Commander wrote:I fixed the stun mode glitch. The stun mode triggered the alliance rifle geometry, instead of the imperial. It now triggers the imperial. The clones will be all white unless you copy over the new mission.lvl. Same goes for the IG-88 and jet droids.
Strange since i already
have BFX's mission lvl, strange, ill retransfer it to see what happens
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 1:42 pm
by ARC_Commander
Unless you're talking about a custom map that loads rep.lvl. I've changed rep.lvl to all-white clones. When BFX is properly installed, the stock maps load level files with textures that give the clones their markings.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 2:12 pm
by ARC_Trooper_phi658
I'm not sure its a bug associated with the pack, but its the first time I experienced this. when I played the training mode on Geonosis, and the announcer said to shoot the droid scouts, no droids spawn.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sun Sep 30, 2007 2:42 pm
by wazmol
cool mod!
-Waz