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Posted: Tue Nov 08, 2005 10:15 pm
by Trans
Can someone PM where the waterfall is PLEASE I can't find it
Posted: Tue Nov 08, 2005 11:14 pm
by Astute
Just curious, has anyone tested a server yet, wanted to see if i set the map info right.
Posted: Tue Nov 08, 2005 11:32 pm
by Ace_Azzameen_5
I think you should add some some tunnels that allow you to sneak past enemy concentrations. That would rock. When it comes to the secret tunnels, all I can say is more!
For me the server crashed. ..but it may have been my fault.
Another thing, I think you should texture that yavin thing(waterfall). . .or cover it up more. . .but I think a snow/ice texture(same as terrain?) might be good.
One more thing. There is this glitch where buildings disapear and reapear depending wether or not you are looking firectly(pointing reticule at) them or not. The latter is when you do see them. It's probably related to near and farscene distances in the . ..i forget, not the lua. . .
Posted: Wed Nov 09, 2005 12:17 am
by Astute
> There are tunnels behind enemy lines, 2 really large ones in fact. So far you guys have only reported finding one, and thats the basement water pool(leads outside if you walk deep enough in). Besides that there are many buildings you can use to get past the enemy, like the large building on the south side of the rebel approach to the middle, if you go inside there is a walkway out from there over to the rebel flag. From there you can drop down from the ceiling.
> Haven't been able to test server
> Yes, i guess it does need a retexture, though i thought it looked a lot like icy snow.
> The buildings glitch is very confusing, which i listed upon release. Really, i tried what i could, but it is just something with the amount of objects or how their arranged. Notice the most frequent spot is on top of the building up the stairs from the imperial spawn, it disappears in and out even though it didn't disappear on rhen var harbor. All in all, this glitch happens in areas with little activity, its rare that you would get this glitch while fighting.
Posted: Wed Nov 09, 2005 8:24 am
by Trans
I found both ways into the basement but no waterfall
Posted: Wed Nov 09, 2005 12:08 pm
by Ace_Azzameen_5
Astute. . .I get the building glitch all over the place, in the distance. . . maybe a new thread for the glitch is due?
Posted: Wed Nov 09, 2005 6:52 pm
by Astute
Umm do the pieces disappear at a distance, or at close where everything disappears? if its at a distance then its minor and i should be able to fix it. If its at close though, only fix would be breaking the level and taking out all of the extras.
EDIT: Ok, i looked into it, you might be experiencing a fade effect due to the amount of objects in one building. Best way to fix this is to turn down your shadow.
EDIT: Hey Ace, did you ever get that error fixed?
Posted: Tue Nov 15, 2005 4:01 pm
by Ace_Azzameen_5
Nope. But Just play your map with a low view distance. And it seams even the ones disappearing under my feet don't(not sure on that) so it might be graphic card power.
P.S. Can you tell us where all of the tunnels are? I've counted maybe 5 entrances, 4 blocked?
Posted: Tue Nov 15, 2005 5:54 pm
by Astute
Sry about the problems with the map, I'll have to take that into account next time i make a map like this.
Well, i guess i can now. Spoilers ahead for any of you still wanting to find these.
>The most obvious, the one under the temple, i count this as one since it connects the graveyard on the side with the temple.
> Rebel approach to the middle, there is a wall, very difficult to see, in the side of the building west of the spawn. you should see a grey wall in the arch way that leads out of the building. Just blow it up to get to an ammo regen.
>Rebel approach to the middle, just go in the building to the north, walk to the second floor, and make a left. Keep walking to you get to a door on the left, from there you should walk and find a discolored wall to the left. Thats the waterfall room and it heals you.
>Imperial Side, main spawn, there is a building to the north, left of the walkway the imperials use to get to the temple. There should be a sloped tile inside the building, blow out the discolored wall and it will lead you into the sewers, from there climb your way up and then down the hallway. You should come to an odd room with water, crawl under the wall in the indention to get into the healing pool room under the temple.
>Center Spawn, Imperial approach. Basically its near the center, its more of an open route, but its hard to notice. when your going up the two sets of stairs in the middle, if walking on the temple side you will see a small stair way left as soon as you get through the gate. Its a bit concealed by the arch ways, but it makes for an easy route past the main pocket stairs leading up to the temple.
These are all the ones i can think of. Note that there are countless ways to get around on this map. These listed are the ones i put in intentionally, any others you find are either due to how the level is laid out or if you glitched your way into a wall or something.
Posted: Tue Nov 15, 2005 6:07 pm
by Ace_Azzameen_5
The ammo one is the most hidden. I hope you come out with later versions of this map with more passage ways. Would make a great free for all type map.
Also, I found a wall glitch needs fixing (just put a lego cube in the way) It allows players to get under the stairs to the temple.

Here is the reason why I'd care about a wall glitch in a mostly single player map.:

Posted: Thu Nov 17, 2005 8:29 pm
by Astute
Hmm, well the only way you could have glitched that wall is on purpose, and that means jumping over a wall. I went back and tried to glitch it, but the only route would require me to jump to get there, obviously the spec force didn't make it underground that way. I can't really fix your problem, especially considering the odds of it happening again are quite slim.
Posted: Fri Nov 18, 2005 9:44 pm
by Ace_Azzameen_5
I used the grenade and he went flying. Used the same method to get in there myself to kill 'im. Just place an object in the way of the little crack if you ever get enough reason to re-release the map.
By the way, your mapinfo doesn't work. I removed the square brackets and it works.
Posted: Sat Nov 19, 2005 3:34 pm
by Astute
Well, in any case, there could be hundreds of places you could glitch yourself to with those grenades, i could hole up everything and it still wouldn't fix it. Thx for the mapinfo fix though, i've updated the file in posts on the respective sites.