(that happens to be more hunt like)
First after I had made my chanes to my new lua that I needed I changed this line
also I updated my addme.luaSetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:AIA\\AIA.lvl", "AIA_eli")
SetDenseEnvironment("false")
SetStayInTurrets(1)
And then I changed the mission.req
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "AIA%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c = 1, mode_ctf_g = 1, mode_ctf_c = 1, mode_eli_g = 1, mode_eli_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("AIA","AIAg_con",4)
AddDownloadableContent("AIA","AIAc_con",4)
AddDownloadableContent("AIA","AIAg_ctf",4)
AddDownloadableContent("AIA","AIAc_ctf",4)
AddDownloadableContent("AIA","AIAg_eli",4)
AddDownloadableContent("AIA","AIAc_eli",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\AIA\\data\\_LVL_PC\\core.lvl")
when I try to play it, the game locks up and an error message apears:ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"AIAg_con"
"AIAc_con"
"AIAg_ctf"
"AIAc_ctf"
"AIAg_eli"
"AIAc_eli"
}
}
Could not open MISSION\AIAc_eli.lvl
I click "ok" and the game shuts down.
what do I need to to?


