How to Convert JK2 / JA Maps to SWBF2 (Take 1)

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smith
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How to Convert JK2 / JA Maps to SWBF2 (Take 1)

Post by smith »

Archived on Twitch as a 'highlight', which means it should be saved forever - the link below is my first real attempt at a tutorial for converting JK2 / JA Maps to SWBF2. It clocks in at just over 2 hours long, and there are some knowledge gaps of mine included xd but for the most part this *will* take you from noob to knowledge-swamped amateur : D in this one department anyway. goodness knows I am that amateur, but i've done me best to codify what has been a wonderland exploration for myself. So! for your learning and consideration ^^

https://www.twitch.tv/videos/869763062? ... &sort=time

PS: solution for the strange fade-in/fade-out green textures towards the video's end (provided by Teancum!):

"[...] is an issue with the compression format. For those textures I created a texture.tga.option and gave it the following
-maps 1 -format A8R8G8B8".

and if i have the time i may get around to editing together /clipping / time-stamping the important bits.

Edit:

Google Doc contents below!


How to Convert

Jedi Knight II: Jedi Outcast & Jedi Academy maps
to Star Wars Battlefront II Classic

Software used:

You must possess a copy of JK2 or JA (depending on which map you are converting).

Zero Editor (SWBF2 mod tools for mapping)
https://www.moddb.com/downloads/start/1 ... gle.com%2F

Noesis
https://richwhitehouse.com/filemirror/noesisv4427.zip

Blender
https://download.blender.org/release/Blender2.80/

XSI (Autodesk Softimage 7.5)
https://www.moddb.com/downloads/start/1 ... gle.com%2F


XSI_ZETools (an addon for XSI)
https://github.com/Schlechtwetterfront/ ... 3.0036.zip

Installation (includes DL links for required resources):
(http://schlechtwetterfront.github.io/xs ... stallation)

Kigo Image Converter
https://www.google.com/search?q=Kigo+Im ... e&ie=UTF-8

Summary of the Process:

Locate the desired map BSP file in the game data files
Convert the BSP to OBJ in Noesis
Import the OBJ in Blender and re-export it as OBJ
Assign the textures in the OBJ’s corresponding MTL file
Batch convert the texture files from JPG to TGA
Open the OBJ in XSI
Export the map in chunks as MSH files
Create an ODF file for each MSH
Assemble the map in Zero Editor
Last edited by smith on Fri Jan 15, 2021 7:26 am, edited 3 times in total.
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Kingpin
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Re: How to Convert JK2 / JA Maps to SWBF2 (Take 1)

Post by Kingpin »

Awesome work! you should post your google doc nots too for references and links :)
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smith
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Re: How to Convert JK2 / JA Maps to SWBF2 (Take 1)

Post by smith »

Kingpin wrote:
Wed Jan 13, 2021 6:27 pm
Awesome work! you should post your google doc nots too for references and links :)
updated original post with this info included - as i meant to, but forgot to previously. thanks for taking an interest! :runaway:
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