Page 5 of 10
Posted: Fri May 05, 2006 3:03 pm
by M.O.D.
I can give you the episode if you want...
Posted: Fri May 05, 2006 4:01 pm
by EsKiMo
hey i have a suggestion. make the hero Durge. He was a bounty hunter with strong ties to the seps.I cant wait to Dl, keep it coming
Posted: Fri May 05, 2006 4:20 pm
by Lord-Bandu
Is that engine glow using Squipples solution?
Posted: Sat May 06, 2006 12:37 am
by pinioncorp
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Yes. Though my map needs a lot of glow, so I'll need to get vertex lighting going first. I've found that the lighting needs to be at a certain angle for the best viewing distance for glow, which is somewhat weird. That won't always be available however for the long strips of glow that will light my map. But still, its better than nothing.
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Posted: Sat May 06, 2006 5:31 am
by Guest
pinioncorp
SSD is great!
Pistol... Is it pistol from Jedi Outcast?

Posted: Sat May 06, 2006 8:29 am
by Guest
This look amazing!I can not wait for it to come out!
Posted: Sun May 07, 2006 9:20 pm
by Tuskenjedi
You hath been dishonest in the past of this topic.
pinioncorp wrote:TuskenJedi: No, I'd have to disagree with you there. This is my first mod, for this game, and for any game ever. I have brief modelling experience, but as for being wise in the way of maps, I know what I want but I'm not sure it'll come out.
you
are wise in the way of the maps, young padawan.
(that's some great stuff you got there

)
Posted: Wed May 10, 2006 10:36 am
by $€UMTR00PER
VERY NS!! When will it be ready??
Posted: Wed May 10, 2006 11:52 am
by Epena
If I recall correctly from Empire, the SSD had red glow on the engines.
Sweet pistol!
Posted: Sun May 14, 2006 12:50 pm
by pinioncorp
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Yeah, thanks for that Epena. I need that because I can't tell the colour of the engines, even though I can build an accurate low polygon model of it. But really, the reason the engines were white is because the way in which glow was achieved in the previous picture was by shining a light on the glowing polygons. For it to be red, the light would have to be red. If the light was red, the entire back section would be tinted red, because the light does not discriminate.
Now, I can get around that problem (thanks to
Squipple and
Lord-Bandu for their work on Glow). Which do you guys prefer? I like the orangey one better, but maybe its not red enough... I could mix them a bit more, maybe...
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Posted: Sun May 14, 2006 1:01 pm
by PvtParts
Definatly, without question, most surely, the second 1.
The second looks really nice actually, whereas the first looks really out of place, especially on this map.
Posted: Sun May 14, 2006 2:13 pm
by dreadlordnyax
agreed. looking great, btw!

Posted: Sun May 14, 2006 2:46 pm
by MartinK
nice SSD, but it wont be bordable or sth right?? i dont know if you are including ships in your maps, so i cannot know..
Posted: Sun May 14, 2006 7:34 pm
by yoyam
the second one is the best
the red just looks wierd
Posted: Mon May 15, 2006 10:25 pm
by Tuskenjedi
were you even considering the first pic, because personally it looks kinda really... bad *cough*bad bad*hack*
#2

Posted: Sat May 20, 2006 5:43 pm
by ARC_Trooper
I have a recommendation for the Republic Units:
Republic:
Clone Trooper
(MK 1 Armor, no changes)
Clone Marine
(MK 1 Armor, no changes)
Clone Sharpshooter
(MK 1 Armor, no changes)
Clone Pilot
(MK 1 Armor, SoroSuub-187 Fusioncutter +5 Health/Ammo Dispensers + Commando Pistol)
ARC Clone
(Blue ARC Armor MK 1, Blaster Rifle (500 ammo count) +6 Thermal Detonators)
ARC Gunner
(Blue ARC Armor MK 1, Scatter Gun (1500 ammo count) +4 Thermal Detonators + Chaingun)
ARC Demolitions
(Blue ARC Armor MK 1, Commando Pistol + 10 Thermal Detonators + 8 Detpacks + 6 Time Bombs +4 Mines + Plex Missile Launcher (10 rockets)
Special Units:
ARC Captain
[costs 10 to Unlock]
(Red ARC Armor MK 1, Scatter Gun (5000 ammo count) +5 Thermal detonators +5 Rally +5 Rage +3 Recon Droids + Chaingun)
Hero Units:
General Kenobi (Trooper Armor Version)
-Sorry about the length
ARC Lambda 00
Posted: Sat May 20, 2006 5:53 pm
by Tuskenjedi
well then the map would be unbalanced unless you made both sides the same
Posted: Sun May 21, 2006 5:54 am
by pinioncorp
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What
Tuskenjedi said. This map is not only to stay balanced between sides, but between classes too. The shipped maps, although they have the unlockable classes, are relatively balanced. The unlockable units, although they have some great strengths, have some weaknesses which bring them down too. Often this will be health, speed or manoeuvrability.
I don't want everyone to always use one particular class, it gets boring, and negates the effort of doing the other classes.
Fixed up the hall. There are still a few things to do, but they are seperate entity which I have to deal with individually. Might fix the texture up a bit, but that's basically it.
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Posted: Sun May 21, 2006 6:09 am
by Wadi
WOW! Can't wait.
Posted: Sun May 21, 2006 6:49 am
by Pincer
I know you said that you didnt want any vehicles but i think it would bring a different perspective to your map for example the halifire droid..
first seen on Geonosis was actually developed by the banking clan as a security droid so wouldnt they have some on their home planet? And pureley to balance it out have some At-Xt's or something.