SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice job Bob! The model looks very good. :yes:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Tears2Roses »

Here is an updated flamethrower with a proper texture. The texture IS dull, but serves its purpose in-game and looks fine. The barrel has holes in it.

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In third person the green is more visible. Also the green is the gas tank. As for the wires, they are staying like that. I could clean up but about 99% actually does something usefull for the model. The first person hand is a bug, I will use a diff geometry for his hand.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Lookin' pretty good! :thumbs: Could we see a better screenshot of it in XSI though, preferably one at a more diagonal angle?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Marth8880 wrote:Lookin' pretty good! :thumbs: Could we see a better screenshot of it in XSI though, preferably one at a more diagonal angle?
I agree. But good job so far!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Tears2Roses »

More diagonal/dynamic views coming right up!
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I still have the same texture. Shaded shows detail better. As for the wires its verry hard to see anything no matter how I put the camera by using orbit/pan...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Looks good! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

i usually use 'wireframe on shaded' to show my wires.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

To get rid of all those shadows turn on the headlight.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Edited the e-ll model for Ironsights/scope.

894 Polys. 8)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

It's not a bad idea, but I can't see anything through those scopes. I really think it's better to use custom scope textures than ironsight scopes.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

Battleship is now textured und fully functional:
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

Sweeeeeet!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Slime615 wrote:Sweeeeeet!
really sweeeet :thumbs: :lol:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Unlucky13 »

Nice Job! :thumbs:

Does it stay in the water?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Looks very nice.
Wouldn't fire front guns as shown in second picture, could be very bad :funny2:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice job on the Battleship, Bob. :thumbs:
@Impetus: IMHO, The Ironsight/scope gives me a better aim. I might drop the idea however, only because of some screen size issues.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Bob wrote:Battleship is now textured und fully functional:
Hidden/Spoiler:
Image
Image
Try to make your own textures rather than using a part of another and just painting a stripe on it. It looks pretty bad since none of the paneling lines flow withe the shape of the ship, they're just all over the place.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

Unlucky13 wrote: Does it stay in the water?
Of couse it does, in BF2 units and dispensables are the only things that can sink in water.
FragMe! wrote:Wouldn't fire front guns as shown in second picture, could be very bad :funny2:
I'm happy to tell that they don't. The cannon (it's on the back btw, not the front) just rotated to a neutral position because it wasn't needed. Even if it would shoot it would not hit the ship since the hp_fire would be inside of the model. Else that thing would be very useless :runaway:
minilogoguy18 wrote: Try to make your own textures rather than using a part of another and just painting a stripe on it. It looks pretty bad since none of the paneling lines flow withe the shape of the ship, they're just all over the place.
I tried to make the ship look like the ones from another game (TechAnihilation, Spring Engine) because I play that game with my friends very often and wanted to combine the massive
air-sea battles of that RTS with the awesomness of a shooter. And in this game, the ship textures also consist of random metal plates clushed all over the ship.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Unlucky13 »

Bob wrote:
Unlucky13 wrote: Does it stay in the water?
Of couse it does, in BF2 units and dispensables are the only things that can sink in water.
I ment more along the lines of can it go on land or did you think of a way of trapping it stays on the water.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

Unlucky13 wrote:
Bob wrote:
Unlucky13 wrote: Does it stay in the water?
Of couse it does, in BF2 units and dispensables are the only things that can sink in water.
I ment more along the lines of can it go on land or did you think of a way of trapping it stays on the water.
It's a turret, it won't move anywhere.
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If it would be a hover vehicle it could simply be kept under control with barriers placed in ZE.
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