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Questions conserning addons/playermodels

Posted: Tue Jun 16, 2009 3:25 pm
by fai222
Hi, I was wondering what is accually possible to do with a playermodel with addonmeshes etc. whitout having the full version of XSI.

To make a long story short, i am working on the less known World War 2: Frontlines mod as a modeler. We are still early in production, but in the end someone got to do the playermodels (or at least put in addon meshes). It would seem kind of wierd having stormtroopers fighting in Stalingrad Yes, i have read the addon tutorial, but i never really understood it compleatly. I did try, but failed. So i moved on to the normal things, thinking i could save that for later.

Well, now is the time for me to figure out how to do this, if you guys out there is willing to help me out.

I also want to know what else you can do with a playermodel with the free version of XSI. Can you remove things? Can you change the shape?

And ofcource, what do i have to put in the odf for this thing that i make? If it is an addon or something else.

Thanks

Re: Questions conserning addons/playermodels

Posted: Tue Jun 16, 2009 11:11 pm
by AceMastermind
fai222 wrote:Hi, I was wondering what is accually possible to do with a playermodel with addonmeshes etc. whitout having the full version of XSI.
Please explain more thoroughly about what you mean by "what is accually possible to do with a playermodel with addonmeshes", this is vague to say the least, what are you trying to accomplish?
Exporting a player model from XSI has to be done with the Pandemic Tools if you want envelope and weight data to stay intact, all current 3rd party exporters only support static meshes.
An addon mesh is added to the unit dynamically via unit ODF, only 3 lines of code and a msh, nothing difficult about that.
fai222 wrote:...Yes, i have read the addon tutorial, but i never really understood it compleatly. I did try, but failed...
Which part are you having trouble with?
How can we improve this tutorial so you can understand it?
fai222 wrote:I also want to know what else you can do with a playermodel with the free version of XSI. Can you remove things? Can you change the shape?
You can do anything in Mod Tool that you can do in a "full" version, there is no difference except for the name of the software and of course a few limitations, one being the Pandemic Tools will not work with Mod Tool.
Don't forget about your 120 days of full version trials, the Pandemic Tools work with these.
Have a look at the stickies for more information.
fai222 wrote:And ofcource, what do i have to put in the odf for this thing that i make? If it is an addon or something else.
Not sure what you mean by "something else", but for an addon it's 3 lines of code and clearly explained with comments in the tutorial.

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 6:27 am
by fai222
Lets say i have the pandemic tools working. Can i just remove something from a unit, export and play?

Also, when i make a obj out of a msh with rep's tool, the texture on the thing is not on the right places. How do i fix this?

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 8:24 am
by DarthD.U.C.K.
objs dont have a material applied but when you apply a texture the coordinates are correct ( that means that the exture is on the right places, you may have trouuble with the shadowvolume or lowrezmodel or collisionmodel which are all merged together by the meshtool
fai222 wrote: Can i just remove something from a unit export and play?
whats an "unit export"?

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 8:54 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:
fai222 wrote: Can i just remove something from a unit export and play?
whats an "unit export"?
I believe he means "remove something from a unit and then export and play."

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 8:59 am
by DarthD.U.C.K.
ah, now that makes sense

whats an "unit" and whats "removing" exactly?
(to get the questions solved as quick as possible)

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 11:16 am
by RogueKnight
DarthD.U.C.K. wrote:ah, now that makes sense

whats an "unit" and whats "removing" exactly?
(to get the questions solved as quick as possible)
Unit as in a player model, and removing as in modifying the model to take something away.

Re: Questions conserning addons/playermodels

Posted: Thu Jun 18, 2009 11:17 am
by DarthD.U.C.K.
know, but in which state is the unit? enveloped? not enveloped?